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PAI2008: Program for Finite Element Method Modelling.
Written as a part of Engineer Application Programming class
at Technical University of Czestochowa.
Mostly concentrated around temperature distribution.
YetiSim is a C++ discrete-event simulation libraries which utilizes state machines to express simulation logic rather than coroutines. It is capable of parallel execution, and is heavily influenced by Threading Building Blocks.
YDLX is a generic CPU instruction simulator. It is designed to make it easy to add support for new CPUs and hardware devices in an object-oriented, "plug and play" fashion.
MaxinLab is a C++ library for doing physics simulations in similar way that videogames engines are programmed. It can show the results in 3D animations using OpenGL and 2D plots.
aVolve is an evolutionary/genetic algorithm designed to evolve single-cell organisms in a micro ecosystem. It currently uses the JGAP Genetic algorithm, but does include a primitive genetic algorithm written in Python.
EP Simulator is a simulation of a cardiac electrophysiology laboratory, complete with recording equipment, programmable stimulator, and, most importantly, a heart simulator that can be set up to mimic normal cardiac electrophysiology and arrhythmias.
HBM (hair bundle motility) is a numerical simulation software, intended to describe the activity of hair bundles that compose the mechano-sensitive organelle of the hair cells in the inner hear..
DisCoBotS is a Distributed Collective Robotics Simulator
DisCoBotS (Distributed Collective Robotics Simulator) aims to be a robotics simulator with a focus on swarm and modular robotics that can be run in parallel on multiple computers to speed up calculations of sensor values. Other features are: Fast calculation of sensor values by using graphics hardware, physics, integrated python shell, simple xml-based scene setup. Site is currently under construction. Repository will be setup soon. Stay tuned.
A distributed genetic engine which evolves a b&w image vectorizer. The individuals have an "eye", a "brain" and a "hand". The purpose of the project is to get insight of the auto-organization (if any) of drawing primitives in the individual's brain.
OpenFlood is a fully dynamic 1D / 2D flood simulation engine intended to simulate fluvial and tidal flooding using the Saint Venant and shallow water equations.
This project is a simulation of the behavior of the human immonological system. It does not intend, in this very first moment, to be a complete simulation but it's going to try to simulate the most important part that is the adaptative response.
BorealSE is a simulation engine writen in Java that aims to be a platform for distributed discrete event simulation models. It also aims to incorporate the ideas and benefits of OOP so that simulation models can be written on top of reusable components.
GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
KInvestSim is an investment simulator for KDE4. It provides facilities for manipulating price and indicator data, writing and testing timing strategies, managing simulated portfolios, and measuring the performance of the simulated portfolios.