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Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
KU1K is a set of tools for 4D,5D and 6D compact U(1) lattice gauge theory Monte Carlo simulation using the Skipis-Vantzos algorithm. As the calculations involved, even for the 4D case, are consuming, the project is modular so as to run on the Grid.
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This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
ISAS is a configurable computer instruction set architecture simulator, written in Java, that can be used to quickly define, test and measure performance of computer instruction set architectures.
CO2 is a real-world simulator development package that integrates currently
available technologies in order to provide an ever wanted environment for
those who want to build simulators/games. The package includes an IDE called
VisualGameBuilder.
A simulator/debugger for some computers described in "Weber, Raul Fernando. Fundamentos de Arquitetura de Computadores. Sagra Luzzato, Porto Alegre, 2000." Neander already works, but I hope to add support for Ramses soon. Cesar and Ahmes will follo
Generates and simulates realistic traffic patterns. Focuses on detailed zone model & simplistic characters living at designated zones. Easy-to-use plugin for city and traffic simulators. Demo uses Ogre 3D.
Library for the simulation of high-performance processors. The goal is to provide an environment for testing new hardware solutions. See Doxygen doc in "CVS browse" for more info.
Athena is a flexible, modular and open framework for rowing computer models. It allows to simulate the rowing stroke using whatever parameters and options one whishes to use.
XcopterSim is intended to become a system design environment for a RC-QuadroCopter. The airborne software is written in C++ for POSIX systems. The simulation is implemented with OpenModelica.
Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.