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Neuroph is lightweight Java Neural Network Framework which can be used to develop common neural network architectures. Small number of basic classes which correspond to basic NN concepts, and GUI editor makes it easy to learn and use.
Analog Insydes is a Mathematica toolbox for symbolic analysis of analog electronic circuits. This project provides a set of free add-ons to Analog Insydes, including a Java front-end and a native netlister for Cadence's Analog Design Environment (ADE).
Java implementation of Fuzzy Cognitive Maps (FCM). Implementation aims to be: small (and fast), simple to use, flexible enough to be used as a basis for other projects / libraries.
JSiBo is a small and extensible simulator for mobile robot with differentially steered drive system. It provides the end user with a simple way to test algorithms, by writing them in Java language.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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A free, open source, artificial life, genetic evolution simulation in which small creatures called Neds roam the world, mate with one another, harvest food, eat and eventually die.
Labyrinth is a small gui application which, provides a random and recursive generated perfect labyrinth. Each generated labyrinth has a start and an exit point deep in it. Some robot can search for the exit of the labyrinth by using different algorithms.
Simple GUI tool for creating and manipulating WSN topologies
TOPO is a simple tool that allows the user to create and manipulate arbitrary Wireless Sensor Network (WSN) topologies without worrying about the anomalies that could arise using a text-base topology description. It is fast and easy to use and can accelerate small scale projects such as network simulation.
The tool is still undergoing development stage and is open to extension. One the candidate component to be soon integrated is a WSN discrete event simulator.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.