Framework: Project for Evolutionary Predator Prey Algorithms, used to implement an evolutionary scheme based on the developement by van Laumanns. Implement testproblems, special behaviours, environments, and other yet not known features.
Main source code is moved at https://github.com/jpahullo/planetsim. We recommend authors of contributions sections to move your code to github. Since then, contributions remain here for your use at will.
PlanetSim is an object oriented simulation framework for overlay networks and services. This framework presents a layered and modular architecture with well defined hotspots documented using classical design patterns.
JCreme is an automated interface to the CREME96 modeling web app (https://creme96.nrl.navy.mil/). It allows the user to send multiple requests to the CREME96 website and retrieve the results. CREME stands for "Cosmic Ray Effects on Micro Electronics"
http://www.isima.fr/~reuillon/index.php?option=com_content&task=category§ionid=4&id=13&Itemid=26 DistMe is a toolkit and a script environment to distribute stochastic simulations on distributed execution environements (clusters, calculation grids).
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Simulating Cache based Checkpointing and Rollback schemes are currently performed only at the hardware level for the lack of such simulation software that is generic. NCkptSimulator, a simulation tool, will support different checkpointing schemes
The Network Security Response Framework (NSRF) allows for testing different computer security response engines and methodologies. It supports simulated and real: Intrusion Detection Systems (sensors), Attacks, and Responses.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.