Open Source GLSL (OpenGL Shading Language) Simulation Software

GLSL (OpenGL Shading Language) Simulation Software

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Browse free open source GLSL (OpenGL Shading Language) Simulation Software and projects below. Use the toggles on the left to filter open source GLSL (OpenGL Shading Language) Simulation Software by OS, license, language, programming language, and project status.

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  • 1
    gVirtualXRay

    gVirtualXRay

    Virtual X-Ray Imaging Library on GPU

    gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL). SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python2, Python3, R, Ruby, Tcl, C#, Java, and GNU Octave.
    Downloads: 24 This Week
    Last Update:
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  • 2
    GeomSpace

    GeomSpace

    Interactive geometry software for Euclidean and non-Euclidean spaces

    GeomSpace is interactive geometry software for different geometric spaces. You can build your own universe of any dimension and with any geometry. You can choose Euclidean, elliptic, hyperbolic, Galilean, Minkowskii, de Sitter among other spaces.
    Downloads: 0 This Week
    Last Update:
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  • 3
    This is bionically project.
    Downloads: 0 This Week
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  • 4

    particlevis

    A particle simulation visualization program

    ParticleVis is a visualization tool specialized for loading and exploring particulate simulation data. It contains a set of features that enables powerful and useful visualizations of particle simulations to be quickly generated. Support is provided for visualization of hundreds of thousands of particles on commodity workstations, using OpenGL. Functionality includes data exploration, debugging of simulation output, and generation of presentation-quality imagery. The ability to visualize vector flow information in a variety of forms, such as arrow-lines, inscribed glyphs, and motion blurred particles, is particularly useful in the study of granular flows. User-generated information can be integrated into the visualization using features such as per-particle color maps and surface maps, per-region vector fields, and volumetric data.
    Downloads: 0 This Week
    Last Update:
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