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...It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
30 modules, 300+ Synthedit prefabs ranging from subcontrol circuits to synths, fsu effects, drum sequencers, near complete copy/paste/save/load system for xox style patterns. 2 complete vst effects, and one vst synth.
NEVESIM is an event-driven neural simulation tool.
NEVESIM is a software package for event-driven simulation of networks of spiking neurons with a fast simulation core in C++, and a scripting user interface in the Pythonprogramminglanguage. It supports simulation of heterogeneous networks with different types of neurons and synapses, and can be easily extended by the user with new neuron and synapse types. To enable heterogeneous networks and extensibility, NEVESIM is designed to decouple the simulation logic of communicating events (spikes) between the neurons at a network level from the implementation of the internal dynamics of individual neurons.
This utility, lingen, implements evolution of native machine code via linear genetic programming. The assembly level code uses a subset of assembly language which manipulates and performs calculations using the floating point unit (FPU) of the CPU.