15 projects for "engine" with 2 filters applied:

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  • 1
    gVirtualXRay

    gVirtualXRay

    Virtual X-Ray Imaging Library on GPU

    gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL). SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
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    Downloads: 31 This Week
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  • 2
    QSapecNG
    QSapecNG is a Qt-based symbolic analysis program for linear analog circuits. In fact, it consists of two indipendently parts: the SapecNG framework engine, and the application gui QSapecNG.
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    Downloads: 13 This Week
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  • 3
    CommandCentre

    CommandCentre

    Command Centre

    Free to join for developers who support the Free Software Foundation cause. This is my research project from 2003, which I recently updated with acceleration- and console changes (Surround Sound, Doppler Effects, Device Updates, Physics) in a long weekend but project should be considered abandoned. Additionally, the Performer libraries have been abandoned by Silicon Graphics. Minor setup- and make reconfiguration bugs, no changes planned. The Command Centre is a Simulation Programming...
    Downloads: 0 This Week
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  • 4
    Critterding

    Critterding

    Evolving Artificial Life

    Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.
    Downloads: 5 This Week
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  • 5

    LinacSim

    A 3D Linac Simulation.

    This is an interactive 3D Linac-Simulation with Ogre3D as its 3D-Engine and Qt for the GUI. Accelerate arbitrary particles to immene speeds by switching the drift tubes' polarisation.
    Downloads: 0 This Week
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  • 6
    MiXiM is a simulator for wireless and mobile networks using the OMNeT++ simulation engine.
    Downloads: 1 This Week
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  • 7

    Open Rocket Toolkit

    Simulation of historical and contemporary launch vehicles

    ...Unlike OpenRocket, it does not focus on amateur rockets but on real-world launch vehicles. The bundle includes a graphical design tool with an integrated simulation engine for rocket launches. Also included in the bundle is a playback application and a headless driver for logging simulations into spreadsheets. ORT integrates JME3 for 3D rendering.
    Downloads: 0 This Week
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  • 8

    mialib

    a realtime graphics library

    mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.
    Downloads: 1 This Week
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  • 9
    All pairs n-body simulation of electromagnetic forces on charged particles, adapted from Nvidia SDK 3.2 sample. Uses Lorentz force from EM fields via the Biot-Savart law for moving charged particles (uses relative velocity). Relativistic.
    Downloads: 0 This Week
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  • 10
    Liquid Skies
    Time Engine.
    Downloads: 0 This Week
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  • 11
    Erode is a comprehensive layer over ODE (Open Dynamics Engine) library which allow you to easily create ODE world and visualize them (through Qt widget). It also offers convenient functions to control the appearance, parameters etc.
    Downloads: 0 This Week
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  • 12
    Artifical World simulator, it simulate virtual 3D world and execute IA programs. It have API for programming IAs in C++. it use Irrlicht as 3D engine.
    Downloads: 0 This Week
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  • 13

    Vigo::3D

    (Moved to http://code.google.com/p/igb/)

    (Moved to http://code.google.com/p/igb/) Vigo::3D is a library for multi-agent simulation and visualization in 3D space.
    Downloads: 0 This Week
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  • 14
    It started as a simple physics API for educational purposes, but now its development is clearly focused on gaming and will be incorporated to a next-gen engine.
    Downloads: 0 This Week
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  • 15
    AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
    Downloads: 0 This Week
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