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Automate contact and company data extraction
Build lead generation pipelines that pull emails, phone numbers, and company details from directories, maps, social platforms. Full API access.
Generate leads at scale without building or maintaining scrapers. Use 10,000+ ready-made tools that handle authentication, pagination, and anti-bot protection. Pull data from business directories, social profiles, and public sources, then export to your CRM or database via API. Schedule recurring extractions, enrich existing datasets, and integrate with your workflows.
collection of illustrative programs:small games, simulators: C, Matlab
...Browse the files, don't click on widnload because there are multiple zips!! All are related to rigidbody dynamics used to make vehicle simulators in the simplest way. Other types of programs may figure too: Snake or Tetris in C for showing the Cprogramming style opted for the other, more specific programs.
Possibly this is a link for supplying material to some Wiki articles related to videogames and gamep-physics.
Distributed Network emulation tool for high rate packet
I need your help: In order to make this framework easier and more useful, I need your contribution. The idea behind this framework is to develop a GUI like GNS3 and make this framework more stable. So if you are interested and have C/C++ programming skills, please contact me at zahid.med@gmail.com
This framework allows to emulate a network by managing ethernet packets coming from two kind of interfaces: UDP and virtual network card.
This tool is similare to dynamips (GNS3) but it can manager a higher packet rate.
It can help to study DDoS attacks based on Botnet using the Lightweigth C++ Virtual Machine (LwCVM) in order to emulate Bots.
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Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
A finite element solver using state-of-the-art programming techniques.
ViennaFEM is a library-centric implementation of the finite element method in C++. It features a symbolic math kernel, which manipulates the strong or weak form of the problem and automatically derives the discrete form.
ViennaFEM is built on top of the following libraries: ViennaMath provides the symbolic math kernel, ViennaGrid (with ViennaData) allows for a generic grid handling and quantity storage, while ViennaCL provides the linear solvers and GPU acceleration.
The SBML ODE Solver is a command-line tool and programming library (ISO/ANSI C) for construction and numerical integration of an ODE system, derived from an SBML based description of a biochemical reaction network.
Development has moved to https://github.com/raim/SBML_odeSolver . Please download the latest version from there!
ComLinC (a COMmunications Library IN Cprogramming language), a C library for communications research and simulation. It's based on GSL. ComLinC aims at providing elegent, fast functionality to the frequently encountered problems in communications area.
METIL is a python-like interpreted or compiled language made for speed and generic programming, as in C++ but with static symbolic computations, type propagation, "for" surdefinition. Object orientation is centered on properties, rather than hierarchy.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
SimpleDomino is a Server for a Programming Competition from Schoolinux and Linux-dubai.com for School Students. It uses TCP/IP for Communications. (It's base on Linux but can port to Windows) You can start your own Competition or Help us to develop this P
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.