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ASALI is an open-source code for chemical engineers
Do you work with chemical reactors? Are you curious about them? ASALI is the open-source code that you are looking for. Chemical reactor models, transport/thermodynamic properties of gases, equilibrium calculations. ASALI couples all these features with an user friendly graphical interface. Modeling chemical reactors has never been so easy.
The Development System for Auditory Modelling (DSAM) is a computational library designed specifically for producing simulations of the auditory system. It brings together many established auditory models within a flexible programming platform.
This project has been moved to: https://github.com/fmipp/powerfactory-fmu
The FMI++ PowerFactory FMU Export Utility is a stand-alone tool for exporting FMUs for Co-Simulation (FMI Version 1.0 & 2.0) from DIgSILENT PowerFactory models. It is open-source (BSD-like license) and freely available. It is based on code from the FMI++ library and the Boost C++ libraries.
The FMI++ PowerFactory FMU Export Utility provides a graphical user interface (new in version v1.0) and - alternatively - Python scripts that generate FMUs from certain PowerFactory models. Additional files (e.g., time series files) and start values for exported variables can be specified.
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This project has been moved to https://github.com/fmipp/trnsys-fmu
This open-source project provides a stand-alone tool for exporting FMUs for Co-Simulation from TRNSYS 17 models. The current release supports FMI version 1.0 and 2.0.
Instructions on installation and usage are given in the documentation, which is provided as part of the download. This documentation also contains a tutorial on how to export a TRNSYS model as FMU for co-simulation and how to link it with a simple...
ASCEND is a modelling environment and solver for large or small systems of non-linear equations, for use in engineering, thermodynamics, chemistry, physics, mathematics and biology. Solvers for both steady and dynamic (NLA & DAE) problems, are provid
realistic truck simulator with 3D graphics done from zero
A truck/car simulator,with realistic physics and oldstyle graphics: it displays pixels through the SDL graphics routines, or the X11 if using that version (has some issues:so use the SDL ver).While the 3D graphics is done by the program itself without external libraries.The environment is a hilly terrain:total freedom to drive around.A remake of the classic "Terep 2". Written in the C programming language: although the code is 30 pages long, it's simple. Trailer can be detouched pressming...
realistic truck & car simulator, with OpenGL graphics
update:
https://sourceforge.net/projects/newctruck3drally/
It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable...
SunlightLB is an open-source 3d lattice Boltzmann code which can be used to solve a variety of hydrodynamics problems, including passive scalar transport problems.
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B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...