Showing 6 open source projects for "doom 1 engine"

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  • 1
    Simultra

    Simultra

    Multiagent simulator of road traffic in Qt/C++ and OpenStreetMap.

    Simultra is an open-source, hybrid road traffic simulator designed to handle large roadmaps in real-time. It combines microscopic and mesoscopic simulations into one multiagent hybrid simulator. The large-scale maps are modelled mesoscopically in real-time, and the complex traffic interactions benefit from detailed agent-based microscopic simulations. To resolve the concurrency issues within the maps representation and the meso-micro transitions, Simultra combines an event-based mesoscopic model of the maps with a more detailed physical engine.
    Downloads: 0 This Week
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  • 2
    Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
    Downloads: 0 This Week
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  • 3
    Generates and simulates realistic traffic patterns. Focuses on detailed zone model & simplistic characters living at designated zones. Easy-to-use plugin for city and traffic simulators. Demo uses Ogre 3D.
    Downloads: 0 This Week
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  • 4
    Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
    Downloads: 0 This Week
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    Desktop and Mobile Device Management Software

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  • 5
    OFDM IMPLEMENTATION ON AWGN CHANNEL ON CELL BROADBAND ENGINE. This project aims in bringing the single user and multi user ofdm techniques in cell broadband engine which is a multicore architecture.
    Downloads: 0 This Week
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  • 6
    Neural gas is a one of method for competitive learning. This algorithm can be used for example in Machine vision. We have implemented this algorithm on Cell Broadband Engine.
    Downloads: 0 This Week
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