gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
DIANNA (Diffraction Analysis of Nanopowders) is a free software developed to simulate atomic models of structures from an ensemble of nanoparticles and to calculate their whole X-ray powder diffraction patterns and the radial distribution function. The main objects of investigation are the particles whose coherent scattering domains do not exceed several nm. DIANNA is based on the ab initio method using the Debye scattering equation. This method makes it possible to obtain information on...
!!! This project is currently CLOSED.
There is a new version of API available under LGPL license at
https://github.com/gehtsoft-usa/BallisticCalculator1
There is a new version of application in progress (ported to net framework 5.0)
https://github.com/nikolaygekht/ballistic.calculator.app
Ballisitic Calculator based on JBM's implementation 3-degree of freedom model, ported to C#, improved to support metric system and extended by some math from Litz's "Applied Ballistic"...
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Edit/create settings and data files(.bdf) of Bugale N-Body Simulator.
This project simply provides a convenient graphic user interface to create and edit the data files (simulation settings and body properties) for Bugale N-Body Simulator.
You can find the Bugale N-Body Simulator project here: https://sourceforge.net/projects/bugalesimulator/
You must have Microsoft .NET Framework 2.0 (or later) installed on your system in order to use this editor: http://www.microsoft.com/download/en/details.aspx?id=21
UPDATED VERSION ON GITHUB!
http://github.com/AtiX/wavesim
This is a physically correct simulation of waves on a surface, for example water-waves. It can also be used to simulate Microwaves, and has features like the support for different refraction indices, different wave sources and custom borders. Therefore, experiments like the double-slit-experiment can be easily simulated.
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
The Tylon Physics Engine is arigid body, iterative, impulse-based physics engine completely written in C#.
Tylon is a general purpose, cross-platform, physics engine.
Simulation/Visualization package for gravitational n-body interactions. Supports extendable simulation, integration, visualization, and data export algorithms.