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gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
RoadRunner represents a state-of-the-art simulation library for SBML models. It is fast, portable and accurate. This projects hosts the library and tools using the library.
Object-oriented simulation-ready database simultaneously supports Java and C# APIs. Fully-transactional. Uses time-stamps and user ID to track all changes. Supports objects with properties whose values change in time under complex patterns.
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Edit/create settings and data files(.bdf) of Bugale N-Body Simulator.
This project simply provides a convenient graphic user interface to create and edit the data files (simulation settings and body properties) for Bugale N-Body Simulator.
You can find the Bugale N-Body Simulator project here: https://sourceforge.net/projects/bugalesimulator/
You must have Microsoft .NET Framework 2.0 (or later) installed on your system in order to use this editor: http://www.microsoft.com/download/en/details.aspx?id=21
SARGE - Search And Rescue Game Environment is a multi-player training game for robot operators which also supports agent based robot control for simulation work via TCP.
This project aims to provide libraries in a few languages which allow for NORAD general perturbation element sets to be used in calculating the position and velocity of space objects.
CAEBeans is the hierarchy of problem-oriented shells over CAE-package. Their functionality is implemented using GPE (Grid Programming Environment) architecture.
Implementation of a bidirectional bridge between Sun SPOTs and virtual Spaughts in SecondLife using XML-RPC between Java (spot-side) and C# (libsecondlife on SL-side).
A .Net Library that lets you make full use of multi-core and multiprocessor computers. It is very efficient, and easily integrated into existing applications. It is modeled after the Parallel FX usage model, and is faster than the PFX too.