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...It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
Object-oriented simulation-ready database simultaneously supports Java and C# APIs. Fully-transactional. Uses time-stamps and user ID to track all changes. Supports objects with properties whose values change in time under complex patterns.
SARGE - Search And Rescue Game Environment is a multi-player training game for robot operators which also supports agent based robot control for simulation work via TCP.
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This project aims to provide libraries in a few languages which allow for NORAD general perturbation element sets to be used in calculating the position and velocity of space objects.
You can 'wear' any clothes on the internet 'virtually' on your body (image). And this application stores the URL where you can buy the clothes, you can share your information like your good looking shot or your ratingson the clothe over internet.
Implementation of a bidirectional bridge between Sun SPOTs and virtual Spaughts in SecondLife using XML-RPC between Java (spot-side) and C# (libsecondlife on SL-side).
CAEBeans is the hierarchy of problem-oriented shells over CAE-package. Their functionality is implemented using GPE (Grid Programming Environment) architecture.
A .Net Library that lets you make full use of multi-core and multiprocessor computers. It is very efficient, and easily integrated into existing applications. It is modeled after the Parallel FX usage model, and is faster than the PFX too.