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This project aims to provide libraries in a few languages which allow for NORAD general perturbation element sets to be used in calculating the position and velocity of space objects.
Misgol is a Logic Simulator. Supports basic elements and user modules. Also it offers a adjustable timebase for the simulation of the logical circuits. Exports to different formats (LaTeX, PNG, JPG).
ISIADIS: development environment for hierarchical software systems. ISIADIS allows prototyping, development and running software systems that are based on hierarchical (tree-like) architecture.
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This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
Create a virtual computer driven car that senses its environment and responds based on a set of rules. NOTE: this was a project for a class which is now over development has stopped
Flowers is a free flow scheduling software, in c#, for oil refining operations and other continuous or semi continuous processes. It is based on a deterministic simulator with events. It supports crude assays, crude distillation and product blending.
The Tylon Physics Engine is arigid body, iterative, impulse-based physics engine completely written in C#.
Tylon is a general purpose, cross-platform, physics engine.
Simulation/Visualization package for gravitational n-body interactions. Supports extendable simulation, integration, visualization, and data export algorithms.
It's a program for calculating and visualizing evolutionary processes of cells in multidimensional spaces. Many cellular properties are involved (vitality, lifespan, ethnicity, growth medium), affected by mutation and accidental influences.
Implementation of a bidirectional bridge between Sun SPOTs and virtual Spaughts in SecondLife using XML-RPC between Java (spot-side) and C# (libsecondlife on SL-side).