Start from a prompt and build production-ready apps on your data—with security, permissions, and compliance built in.
Vibe coding tools create cool demos, but Retool helps you build software your company can actually use. Generate internal apps that connect directly to your data—deployed in your cloud with enterprise security from day one. Build dashboards, admin panels, and workflows with granular permissions already in place. Stop prototyping and ship on a platform that actually passes security review.
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Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
Inspired by a youtube video, I thought I'd have a go at building a theme park visitor simulator.
A command-line driven tool that can output a range of CSV data. A couple of Excel templates are included so you can quickly see some graphs.
I've included data for four famous theme parks, and one generic test park. I'll add more as I get access to real-world data.
What's included:
Visitor will travel from ride to ride at a reasonably realistic speed. There are several different types...
GUI for building, simulating and optimizing kinetic models.
...Convenient simulation and summarization across 2-dimensional sets of stimulus conditions makes constructing stimulus-response curves incredibly simple. For ion channels, this is useful for simulating dose-response or current-voltage curves both with and without a secondary stimulus (e.g. some drug). A series of video tutorials are available at https://www.youtube.com/watch?v=7I2XPkdOvCg&list=PL-J_lULjiFsCPL2pkz8_tFe_aJ4Fc8a8k&index=1.
This is very simple ball collision simulation in 2d powered by SFML graphics in C++ language. This is my hobby project where i learn and test my skills in simulating and optimization with huge number of balls.
The objective of SPUC is to provide the Digital Communications Systems Designer or DSP Algorithm designer with simple, efficient and reusable DSP building block objects written in C++.