Quadtree Demo
Demonstrates a quadtree for spatial indexing of triangles
...Quadtree creation can be parametrized by three parameters:
- Maximum tree depth.
- Maximum number of triangles per region.
- Percentage of total number of triangles per region.
The OpenGL graphics library is used to render the results, regions as well as the underlying triangle mesh. Navigation (e.g. zooming, moving) is available by keyboard and mouse.
Example meshes are provided in wavefront *.obj format and can be opened from inside the program.