Showing 9 open source projects for "packet"

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  • 1

    libCIGI

    C++ Library for the Common Image Generator Interface

    libCIGI (library for Common Image Generator Interface) is a lightweight header only library that provides interfaces for communication between CIGI hosts and image generators. Currently versions 3.0, 3.2 and 3.3 are supported as well as support for the *draft* V4.0 CIGI standard. Additional functionality to the base packet interfaces is provided through external classes so that to the packet headers have no further dependencies. Packet processing is kept simple and a couple of simple helper functions / classes are provided in CIGIGeneric.h and some other headers to support this. Helpers are provided for version interpretation and conversion of packet parameters to text. ...
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  • 2
    SystemC Network Simulation Library (SCNSL) is an extension of SystemC to allow modelling packet-based networks such as wireless networks, ethernet, fieldbus, etc. As done by basic SystemC for signals on the bus, SCNSL provides primitives to model packet trasmission, reception, contention on the channel and wireless path loss. The use of SCNSL allows the easy and complete modelling of distributed applications of networked embedded systems such as wireless sensor networks, routers, and distributed plant controllers. ...
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  • 3
    ... * Up to 128 satellites simulation; * Selection coordinates on map; * NMEA 0183 output format; * Simulation packets GGA, GSA, GSV, RMC, VTG, ZDA, GLL, HDT; * 2 methods packet generation; * Output to serial; * Output to file; COM port emulator This application tested on com0com emulator. Can be downloaded hear http://sourceforge.net/projects/com0com Libraries If you have problems with running application, try installing Microsoft redistributables. Can be downloaded http://www.microsoft.com/downloads/en/details.aspx?...
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  • 4

    Online XOR Coding

    Online XOR packet coding BENEFIT

    The project page provides the source code of custom built simulators used in our publications whose URL are given as follow: http://dx.doi.org/10.1016/j.comcom.2013.09.006 http://dx.doi.org/10.1109/PIMRC.2009.5449983 The titles of the papers are: Online XOR packet coding: Efficient single-hop wireless multicasting with low decoding delay (COMCOM VERSION). An efficient network coding based retransmission algorithm for wireless multicast (PIMRC VERSION). Help (README) files are included in the .zip files. The project will no longer be updated.
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  • 5

    Network Emulator

    Distributed Network emulation tool for high rate packet

    ...So if you are interested and have C/C++ programming skills, please contact me at zahid.med@gmail.com This framework allows to emulate a network by managing ethernet packets coming from two kind of interfaces: UDP and virtual network card. This tool is similare to dynamips (GNS3) but it can manager a higher packet rate. It can help to study DDoS attacks based on Botnet using the Lightweigth C++ Virtual Machine (LwCVM) in order to emulate Bots. This project is based on the following projects and libraries: LightweighIP of the TCP/IP stack pthread libpcap for communication with virtual machines dynamips Linux MicroCore
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  • 6

    NoCTweak

    a Parameterizable Simulator for Early Exploration of Networks On-Chip

    A networks-on-chip (NoC) simulator allows designers to early estimate performance (latency and throughput), energy efficiency (average/peak power, average energy per packet) and area of several networks on-chip configurations at different CMOS nodes. This tool is a cycle-accurate simulator and is open-source using SystemC, a C++ plugin, which is used to quickly model complex systems at a higher level but less details than RTL. NoCTweak was developed by Dr. Anh Tran and Dr. Bevan Baas at UC Davis. ...
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  • 7
    Simured is a multicomputer network simulation whith visual interface to see packet movement on the network. It is multi platform and there are versions in Java and C++.
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  • 8
    10.1109/CCNC.2010.5421745

    10.1109/CCNC.2010.5421745

    Decoding Superimposed BPSK Modulated Wireless Transmissions

    The introduction of physical layer network coding gives rise to the concept of turning a collision of transmissions on a wireless channel useful. In the idea of physical layer network coding, two synchronized simultaneous packet transmissions are carefully encoded such that the superimposed transmission can be decoded to produce a packet which is identical to the bitwise binary sum of the two transmitted packets. This paper explores the decoding of superimposed transmission resulted by multiple synchronized simultaneous transmissions. We devise a coding scheme that achieves the identification of individual transmission from the synchronized superimposed transmission. ...
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  • 9
    Bandwidth Apart is a simulation used to estimate bandwidth usage over communication links in the telecommunication industry. It also has the ability to ping VoIP servers and test connections for latency, packet loss, jitter etc...
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