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### mesh reconstruction from point cloud # filters the input data eliminating noise # creates a quad shell - mesh with inside and thickness ### additional info: - GUI using Clan-Lib SDK
mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now
it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
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Collection of wrappers for textile composite modelling package TexGen and a variation of structural FEA packages (baseline being Calculix) to allow extraction of 3D mechanical property data.
DisCoBotS is a Distributed Collective Robotics Simulator
DisCoBotS (Distributed Collective Robotics Simulator) aims to be a robotics simulator with a focus on swarm and modular robotics that can be run in parallel on multiple computers to speed up calculations of sensor values. Other features are: Fast calculation of sensor values by using graphics hardware, physics, integrated python shell, simple xml-based scene setup. Site is currently under construction. Repository will be setup soon. Stay tuned.