BioSpring is a molecular simulation software based on a spring network model, including non-bonded interactions, especially designed for Interactive Molecular Dynamics.
It incorporates MyPal for locating ion binding sites and IMPALA for interactive placement of membrane proteins in a membrane environment.
The Virtual Geoscience Workbench for discontinuous systems is a computer software environment for modelling. We have made the combined Finite-Discrete Element Method (FEMDEM) the core of our solids technology.
The Open Reflective Component Architecture , ORCAN, is designed to build the basis for a rapid incorporation of existing software packages into large-scale software projects Project is dead, however - please feel free to check and reuse code!
This project aims at providing a user package for the molecular dynamics software LAMMPS, which allows the complete simulation to run on a GPU. Additional information and svn access to "bleeding etch" code can be found on the project website below.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
Headrand is a static library wrote in c that contains functions to simulate complex systems or make statistical analysis with a new approach called "random function computing"
VMLAB User Components for AVR peripherals and external components
This is the source code repository for my VMLAB User Components. The Project Website contains detailed descriptions of each component. You can also Download Components as pre-compiled DLL files from this site. The "AVR Peripheral" components should be installed to the "mculib" directory; all other components are installed in the "userlib" directory. A few components include a "readme.txt" with additional setup instructions.
Most components are licensed under the LGPLv2 (or higher). A few...
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General numerical simulation software in C++. Provides a basic and very general library to automate simulation housekeeping details such as configuration file managment. Utilities and examples are also planned. [[WE HAVE MOVED TO GITHUB http://github.com/tgrigera/glsim ]]
Experimental software for timetabling Bus Rapid Transit systems highly efficiently. Also has a number of generic function for manipulating transport data, and so may be convertible to other uses.
These classes are useful for signal processing in Matlab or C++. They bring together tools and methods which may be used interchangeably for Matlab and C++. Their initial use is in conjunction with work towards my degree at UC Berkeley.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
An interactive binary search tree. The user may interact with the tree by performing rotations, balancing, insertions, and deletions. For educational purposes
BehaveRT is a C++ library that helps to create interactive simulations of a large number of virtual agents. Hardware acceleration (GPUs) guarantees high performances.
SimKernel controls parameter scans and iterations for any given C++ code / scientific simulation. Parameters, iteration ranges, settings and dependencies are specified in Mathematica syntax. Parallel processing of parameter scanning via MPI.
The SBML ODE Solver is a command-line tool and programming library (ISO/ANSI C) for construction and numerical integration of an ODE system, derived from an SBML based description of a biochemical reaction network.
Development has moved to https://github.com/raim/SBML_odeSolver . Please download the latest version from there!