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QMcBeaver is an object-oriented program to perform Quantum Monte Carlo calculations on atoms and molecules. It is designed to be easy to modify, allowing new ideas to be quickly implemented.
QHQ++ is a C++ library includes: QHQc++ (C++ Numerical Library), QHQmcmc++ (Markov Chain Monte Carlo C++ Library, Bayesian Statistics), QHQsv++ (Stochastic Volatility C++ Library, Finance), QHQyc++ (Yield Curve Modeling C++ Library, Finance).
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
VisualDSPStudio is a digital signal processing program . It can get multimedia streams from all audio and video sources
You can design FIR and IIR filters and also you can get parameters of designed filters as C and Matlab source codes.
ARTIcomm (ARTIFICIAL communities) – project for developing communities of intelligent embodied agents with artificial neural networks using evolutionary algorithms.
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction.
(ZLib license, free for commercial use)
More infos: http://www.impulse-based.de
A topological data structure to handle 2D simplicial meshes (using the Morse operators published by authors). This data structure is implemented using C++ and it is based on the classical Half-Edge. This code started in 2002 and it has been used in many
A topological data structure to handle 2D, surfaces and 3D simplicial meshes. This data structure is implemented in C++ using templates. It is based on Corner-Table and CGAL data structure.
PIMC++ is a code designed to perform fully-correlated simulations of quantum systems in continuous space at finite temperature using Path Integral Monte Carlo.
It is designed in a modular way to facilitate easy addition of new algorithms.
A parametric, feature-based, sketch-driven 3D CAD application, built around a geometrical constraint solving engine. Project is in early development stage. The FreeSG library (http://freesg.org/) is required.
Vision: To create a city simulation using a all volunteer organization that reaches across the entire world. The project will be created in a virtual workspace utilizing the communication devices that are attainable for a wide volunteer base.
This project aims to provide libraries in a few languages which allow for NORAD general perturbation element sets to be used in calculating the position and velocity of space objects.
The objective of SPUC is to provide the Digital Communications Systems Designer or DSP Algorithm designer with simple, efficient and reusable DSP building block objects written in C++.
Step is an interactive physical simulation program for education. StepCore is a physical simulation library on which Step is based. Please refer to http://edu.kde.org/step for more details.
This program simulates the performance of the supersonic continuous wave chemical laser by solving 2D-system of Navier-Stokes equations in slender-jet approximation that includes multi-component diffusion, non-equilibrium chemical reactions and radiation
RAS is a model airplane simulation program.
Written in C++ using OpenGL, is working on MS Windows platform.
Aerodynamics is based on crrcsim simulator.
DSR-UU is an implementation of the Dynamic Source Routing protocol that runs in the Linux kernel or in the ns-2 network simulator. It was originally created at Uppsala University, hence the UU.
bwfirt (Benchmark Without Fast Interactive Ray Tracing) is a framework for benchmarking ray tracing kernels in
the context of a realistic light simulation application.