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Stop vibe-debugging.
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The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
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Headrand is a static library wrote in c that contains functions to simulate complex systems or make statistical analysis with a new approach called "random function computing"
VMLAB User Components for AVR peripherals and external components
This is the sourcecode repository for my VMLAB User Components. The Project Website contains detailed descriptions of each component. You can also Download Components as pre-compiled DLL files from this site. The "AVR Peripheral" components should be installed to the "mculib" directory; all other components are installed in the "userlib" directory.
General numerical simulation software in C++. Provides a basic and very general library to automate simulation housekeeping details such as configuration file managment. Utilities and examples are also planned. [[WE HAVE MOVED TO GITHUB http://github.com/tgrigera/glsim ]]
This project at NICTA implements a broadcast routing protocol called Shortest Path Tree Broadcast (SPTB) under ns-2. This release also contains our implementation of a benchmark protocol called “TwoHop” which uses 2-hop neighbour information.
These classes are useful for signal processing in Matlab or C++. They bring together tools and methods which may be used interchangeably for Matlab and C++. Their initial use is in conjunction with work towards my degree at UC Berkeley.
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A holistic evolutionary simulator with some support for neural networks, genetic inheritance, and spatial morphologies in simulated organisms. Dedicated to Carl Sagan.
Automata editor is a vector editor for drawing finite automata according to VauCanSon-G format with tools for working with finite automata such as basic algorithms, exporting transition table to LaTeX format and automata work simulation.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
OnePanel is an Instrument for Flight Simulator (2004 and ). It is a Radio Tuning Unit, remote EFIS control, MCP designed to work specifically with the Boeing737 and Airbus A400M, using FSUIPC library.
An interactive binary search tree. The user may interact with the tree by performing rotations, balancing, insertions, and deletions. For educational purposes
PCSIM is a tool for distributed simulation of heterogeneous networks composed of different model neurons and synapses. The development of PCSIM was supported by the FACETS EU project.
gnplib is a library that provides functions to simulate network delays using Global Network Positioning. It is based on PeerfactSim (http://sourceforge.net/projects/peerfactsim/) developed at Technische Universität Darmstadt.
The Flight Gear Glass Cockpit Project aims at recreating the digital displays found in modern aircraft. It is specifically modelled to integrate with FlightGear. This Project is a fork of the seemingly abandoned Open Glass Cockpit Project.
CANviaUSB plugins is a collection of addons to extend the functionality of CANviaUSB. The plugins are written using Qt4. CANviaUSB is a CAN monitor for USB to CAN converter that can be found at http://www.CANviaUSB.com