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The Tylon Physics Engine is arigid body, iterative, impulse-based physics engine completely written in C#.
Tylon is a general purpose, cross-platform, physics engine.
BigBoy is a three dimensional Finite-Difference Time-Domain (FDTD) simulator for photonics (plasmonics, photonic crystals or high index-contrast structures). Please, refer the successor of this project, GMES (http://sf.net/projects/gmes).
dmcut2 is a scientific program designed to simulate chemical reactions at surfaces using Metropolis and Monte-Carlo methods. Short ranged interactions between adsorbates may be taken into account. Emphasis was put on code readability and usability.
EP Simulator is a simulation of a cardiac electrophysiology laboratory, complete with recording equipment, programmable stimulator, and, most importantly, a heart simulator that can be set up to mimic normal cardiac electrophysiology and arrhythmias.
HBM (hair bundle motility) is a numerical simulation software, intended to describe the activity of hair bundles that compose the mechano-sensitive organelle of the hair cells in the inner hear..
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SB:M/O is a cross-platform toolbox for systems biology. It fully supports both Matlab and the open source alternative, Octave. The aim is to make it easy for the systems biology community to develop new, portable systems biology solutions.
PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
Trading Agent Competition (TAC) is an international forum designed to promote and encourage high quality research into the trading agent problem.
The TAC SCM open-source software consists of a Java-based Game Server and and library for developing agents.
A small Program to simulate simple Robots with Atmel AVR Microcontrollers (others follow after the first beta). The environment will be first similar to the competitions on http://www.robotchallenge.at. It's written in QT4.
### mesh reconstruction from point cloud # filters the input data eliminating noise # creates a quad shell - mesh with inside and thickness ### additional info: - GUI using Clan-Lib SDK
A distributed genetic engine which evolves a b&w image vectorizer. The individuals have an "eye", a "brain" and a "hand". The purpose of the project is to get insight of the auto-organization (if any) of drawing primitives in the individual's brain.
This project has adopted a parser for the output of SimIt-ARM's sema_count program. It is useful to get statistically relevant information from the output of a batch run of the simulator.
CFDtools is a set of libraries to manage data format for CFD (mesh/grid and flow data). It provides additional tools for development of simulations softwares.
hemcuveGUI is a graphical interface for HEMCUVE++ (see http://tsc.unex.es/~llandesa/page17/page17.html).
More specifically, hemcuveGUI lets you
· to collect all the data required by HEMCUVE++,
· to manage a materials database,
· to call the external executable HEMCUVE++ and
· to visualize its results.
A planet-wide terrain generator, using simulated tectonic movements rather than fractals. Intended to produce richer information than just a heightmap - geology layers, climate, biomes, and resources.