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...It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
Spark is a physical simulation system. The primary purpose of this system is to provide a *generic* simulator for different kinds of simulations. In these simulations, agents can participate as external processes.
** The OpenStudio Legacy Plug-in has been relaunch as Euclid by Big Ladder Software, please see the new homepage: http://bigladdersoftware.com/projects/euclid/ **
The Legacy OpenStudio SketchUp Plug-in makes it easy to create and edit the building geometry in your EnergyPlus input files. Note that active development has moved to the more comprehensive OpenStudio suite of tools and libraries at https://www.openstudio.net/.
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Apollo3D is a team in RoboCup soccer simulation 3D league. The target is to build a nice team with wonderful skills and good cooperation among players.
Interactive mesh creation tool. Discretizer will create geometry and meshes for three dimensional flow simulations (CFD). Geometry import is not a goal: Discretizer will be furiously fast geometry builder(on many common engineering applications at least)
This is a recopilation of programs programmed by Eliot Hijano using either Java or Ruby. All the programs have something in common with both physics and Maths and are explained mathematically and physically in its own pdf.
ciperf is used to calculate the -b and -l values for iperf in order to produce a chosen udp packet throughput (overhead = 51 bytes) in respect to some variables which may change the calculation of the parameters (e.g. computers, links, ...).
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
Partgen is a simple particle system generator and simulator. It's intended to have a 3D scene description language, and batch processing mode. Support for some scripting languages like ruby is also planned