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SimForge is a web-based Agent Based Model of an Open Source Ecosystem implemented in Python with Django. Developers act on randomly drawn preferences to create, collaborate, and use software.
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XcopterSim is intended to become a system design environment for a RC-QuadroCopter. The airborne software is written in C++ for POSIX systems. The simulation is implemented with OpenModelica.
Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
YetiSim is a C++ discrete-event simulation libraries which utilizes state machines to express simulation logic rather than coroutines. It is capable of parallel execution, and is heavily influenced by Threading Building Blocks.
YDLX is a generic CPU instruction simulator. It is designed to make it easy to add support for new CPUs and hardware devices in an object-oriented, "plug and play" fashion.
A framework for generating a random universe populated with random stars, planets, etc. Uses the laws of physics and the known periodic table of elements for computations.
Create a series of programs to help ABAQUS users from creating models to retrieve results.
Partially dump the slow and resource-consuming CAE interface.