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The Model Interaction Environment for Neuroscience provides tools for development, searching, editing, execution, and visualization of biophysical models, abstract mathematical models, and experimental protocols used in neuroscience research.
A 3D robots simulator written in python. Uses ODE physics and OpenGL/Inventor graphics. A differential wheels robot is provided. There is no user interface but the code is small and is intended to be easily extended for your simulations.
ModelicaFloChrt is a script/Perl process that extracts information from Modelica library html help files and generates flow charts of module connectivity in eps and pdf formats.
libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
ROSEN means RObotic Simulation Erlang eNgine; it is a software library, written in Erlang, which simulates 3D environments and in particular autonomous mobile robots, each with its behaviour and interaction capabilities.
It provides a graphical animated representation of a network simulation run (e.g. for ns-2). Further, common metrics are calculated and displayed. The tool is written in Java and supplies 2 frontends (applet and stand-alone application).
ARTIcomm (ARTIFICIAL communities) – project for developing communities of intelligent embodied agents with artificial neural networks using evolutionary algorithms.
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TUFDefender is a software demonstration of the Time Utility Functions and Utility Accrual paradigms. It is also a framework for simulation, visualization, and game development.
A topological data structure to handle 2D simplicial meshes (using the Morse operators published by authors). This data structure is implemented using C++ and it is based on the classical Half-Edge. This code started in 2002 and it has been used in many
A topological data structure to handle 2D, surfaces and 3D simplicial meshes. This data structure is implemented in C++ using templates. It is based on Corner-Table and CGAL data structure.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
PIMC++ is a code designed to perform fully-correlated simulations of quantum systems in continuous space at finite temperature using Path Integral Monte Carlo.
It is designed in a modular way to facilitate easy addition of new algorithms.
This project is a collection of FreeFEM++ scripts used to find numerical solutions
of the free-surface incompressible Navier-Stokes equations. The boundary interpolations from a moving mesh are suitable for applying surface tension boundary conditions
This application provides a web based visual browser for NetCDF files. The application provides a simple and friendly user interface for getting a quick overview of the data contained in the files.
Minarke Is Not A Real Kriegsmarine Enigma
But it will allow you to communicate with one. Command line enigma machine emulator. Full M4 compatability, can be used to decode WWII U-boat messages, or send your own.
Labyrinth is a small gui application which, provides a random and recursive generated perfect labyrinth. Each generated labyrinth has a start and an exit point deep in it. Some robot can search for the exit of the labyrinth by using different algorithms.
MACsim is a MAC (Medium Access Control) protocols simulator for CDMA (Code Division Multiple Access) systems used in mobile communications of third generation. Currently it only supports the WISPER protocol.