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This software can simulate heat transfer in solid heterogenous materia using cellular automata. There are two different simulation methods and several test model implemented at the moment. It is also possible to define boundary conditions.
SynapseNN is a simulator for artificial neuronal networks. It can be used to solve concrete problems. Use it as a standalone-application or as a library from your own applications.
bioCity is a continuous space, discrete time simulation written in C++. It is meant to be of use to population biologists. Rules of behaviour are given to individuals that move, live, die, and procreate.
An extended version of RoboCup Rescue Simulation official viewer intended to make it more informative. It utilizes charts, statistics and some missing little useful features.
The simulation community has been accused for producing many simulation studies of bad quality. The mission of the oProbe open source project is to provide an instrument that produces statistically sound results at known quality (also see otwlan).
QMcBeaver is an object-oriented program to perform Quantum Monte Carlo calculations on atoms and molecules. It is designed to be easy to modify, allowing new ideas to be quickly implemented.
libit provides easy to use yet efficient tools for C for signal processing, coding, or scientific code in general. It includes basic vector, matrix and function types, some common source and channel coding tools such as quantization, entropy coding, etc.
Laboratory Circuit Simulator is transient simulator whiht analog and digital components support for laboratory classes.
This support spice netlist files, DSP Tms320f243 DSPemu integration and has high customizable device modules development in c.
DSPemu emule a digital signal processor TMS320F243, with console interface showing the registers and memory. With DSPemu is possible test algorithms such as Filter, FFT/IFFT. This can be integrate and used with a circuit simulator.
EMSIM -- EnergyMarketSIMulator -- Agent-based EEX Replay. EMSIM is a META-Simulator that can show you what would have happened at the EEX spot market if ...
The Model Interaction Environment for Neuroscience provides tools for development, searching, editing, execution, and visualization of biophysical models, abstract mathematical models, and experimental protocols used in neuroscience research.
A 3D robots simulator written in python. Uses ODE physics and OpenGL/Inventor graphics. A differential wheels robot is provided. There is no user interface but the code is small and is intended to be easily extended for your simulations.
ModelicaFloChrt is a script/Perl process that extracts information from Modelica library html help files and generates flow charts of module connectivity in eps and pdf formats.
libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
ROSEN means RObotic Simulation Erlang eNgine; it is a software library, written in Erlang, which simulates 3D environments and in particular autonomous mobile robots, each with its behaviour and interaction capabilities.
It provides a graphical animated representation of a network simulation run (e.g. for ns-2). Further, common metrics are calculated and displayed. The tool is written in Java and supplies 2 frontends (applet and stand-alone application).
ARTIcomm (ARTIFICIAL communities) – project for developing communities of intelligent embodied agents with artificial neural networks using evolutionary algorithms.
TUFDefender is a software demonstration of the Time Utility Functions and Utility Accrual paradigms. It is also a framework for simulation, visualization, and game development.
A topological data structure to handle 2D simplicial meshes (using the Morse operators published by authors). This data structure is implemented using C++ and it is based on the classical Half-Edge. This code started in 2002 and it has been used in many
A topological data structure to handle 2D, surfaces and 3D simplicial meshes. This data structure is implemented in C++ using templates. It is based on Corner-Table and CGAL data structure.