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NeurAnim is a research aid for computational neuroscience. It is used to visualise and animate neural network simulations in 3D, and to render movies of these animations for use in presentations.
This is my implementation of Langton's Ant (a popular turing machine, see http://en.wikipedia.org/wiki/Langton%27s_ant for more information) using C#. Supports multiple ants and threading. Video: http://www.youtube.com/watch?v=Vu9C_1DH31k
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XPSEDAPI is a cross-platform (programming language agnostic) definition of an application programming interface for working with and manipulating SED-ML documents. Interfaces are defined in Interface Definition Language (IDL) with full documentation.
The sunflower library provides programming abstractions developed at the Autonomous Systems Lab http://www.asl.ethz.ch/. It contains a complete path planning and obstacle avoidance system, common mobile robotics tasks abstractions, and a 2D simulator.
3 levels density matrix simulation. Currently it enables you to get time solvetions for three-level systems. It's generates files with time solvetions for density matrix. In the future It will solve multilevel atomic system on MPI.
vcd2svg can parse Value Change Dump (VCD) files and draw an impulse diagram using Scalable Vector Graphics (SVG). It works together with the GHDL open-source simulator.
An Economy Simulation with many Possibilities trying to be near to reality. Using XML, Python an OpenGL to make it useable on many OS. And also beeing an simulation taht can be so realistic that ist could be used for research (maybe).
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Progetto per il laboratorio del corso di Calcolo Parallelo DEI @ Università degli Studi di Padova Algoritmo per generare la Convex Hull di un set di punti nel piano
A framework built on Berkley's Ptolemy. Runs a variety of bit width optimization algorithms and suggests bit widths. Includes parsers for simulink and system generator.
FieldML consists of a serialisation format and an API and an implementation of the API. It focuses on representing finite element meshes, and fields on meshes. Based on the already successful format used by CMISS (www.cmiss.org)
Vector Raster Geographic Information Synthesis. Incorporates Vector: Vector processing, Image processing, Digital Elevation Model DEM processing. These data can be combined to be viewed in 3D. Multitude of system organization aids.
BioSpring is a molecular simulation software based on a spring network model, including non-bonded interactions, especially designed for Interactive Molecular Dynamics.
It incorporates MyPal for locating ion binding sites and IMPALA for interactive placement of membrane proteins in a membrane environment.
Synthetic Biology Software Suite (SynBioSS) is composed of a wiki for biochemical kinetic constants, a graphical interface for simulating synthetic biological pathways, and a simulator that runs on either a desktop or supercomputer.
Eden is a celular automata based urban simulation models that may be used as urban laboratory to explore various interesting ideas of urban policies about how city work and change over time.
Netkit is a network emulation environment that allows the user to set up complex scenarios on a single PC with little effort and at no cost. In itself, Netkit aims at integrating different other opensource products to provide an easy-to-use interface.
This is a network simulator. This is meant to be user friendly as well as feature rich. This field lacks software with good user interface. Even the commercial softwares in this field is quite lame. This aimed to go along Multisim(R) and Blender(R) form
xswifs stands for: cross SoftWare Interfaces.
This project provide examples (snippets) for interfacing various software tools and languages with various mechanism. It has been created to help in HW/SW co-simulation and to provide benchmarks.
A major mode written for GNU Emacs 22.1 to edit PML files (*.pmlobj, *.pmlfnc, *.pmlfrm and *.mac). PML is the programming language used in Aveva PDMS (Plant Design Management System) to interact with the database, design new objects and run macros.
Multiplayer framework for flight simulators. Based on M&S HLA 1.3 standards. Provides a 3D air traffic visualization tool and HLA plug-ins for FlightGear, Microsoft Flight Simulator X and X-Plane.
SPLITNEURON is a completely new approach to large-scale, biologically plausible, neural-network simulation library based on data structures and methods directly coded into database and conceived to explicitly share load on multiple machines.