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QHQ++ is a C++ library includes: QHQc++ (C++ Numerical Library), QHQmcmc++ (Markov Chain Monte Carlo C++ Library, Bayesian Statistics), QHQsv++ (Stochastic Volatility C++ Library, Finance), QHQyc++ (Yield Curve Modeling C++ Library, Finance).
I am developing one software like STK. This software should have the following functions: Orbit prediction, attitude simulation, predict orbit with SGP4/SDP4 model from TLE files, satellite's mission analysis,etc.
TransimsGui and makeTransims allow users to automatically generate triptables, timetables and vehicle files, edit individual control files, create batch files for transims feedback processes, run exe-control file pairs and run batch files.
bioCity is a continuous space, discrete time simulation written in C++. It is meant to be of use to population biologists. Rules of behaviour are given to individuals that move, live, die, and procreate.
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The simulation community has been accused for producing many simulation studies of bad quality. The mission of the oProbe open source project is to provide an instrument that produces statistically sound results at known quality (also see otwlan).
QMcBeaver is an object-oriented program to perform Quantum Monte Carlo calculations on atoms and molecules. It is designed to be easy to modify, allowing new ideas to be quickly implemented.
DSPemu emule a digital signal processor TMS320F243, with console interface showing the registers and memory. With DSPemu is possible test algorithms such as Filter, FFT/IFFT. This can be integrate and used with a circuit simulator.
The Model Interaction Environment for Neuroscience provides tools for development, searching, editing, execution, and visualization of biophysical models, abstract mathematical models, and experimental protocols used in neuroscience research.
A 3D robots simulator written in python. Uses ODE physics and OpenGL/Inventor graphics. A differential wheels robot is provided. There is no user interface but the code is small and is intended to be easily extended for your simulations.
A topological data structure to handle 2D simplicial meshes (using the Morse operators published by authors). This data structure is implemented using C++ and it is based on the classical Half-Edge. This code started in 2002 and it has been used in many
SimSharp is a 8051 instuction set simulator written in C# using the Microsoft .NET framework. The main aim of this project is to provide a flexible backend which can be used behind different frontends.
VisualDSPStudio is a digital signal processing program . It can get multimedia streams from all audio and video sources
You can design FIR and IIR filters and also you can get parameters of designed filters as C and Matlab source codes.
libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction.
(ZLib license, free for commercial use)
More infos: http://www.impulse-based.de
ARTIcomm (ARTIFICIAL communities) – project for developing communities of intelligent embodied agents with artificial neural networks using evolutionary algorithms.
PIMC++ is a code designed to perform fully-correlated simulations of quantum systems in continuous space at finite temperature using Path Integral Monte Carlo.
It is designed in a modular way to facilitate easy addition of new algorithms.
A topological data structure to handle 2D, surfaces and 3D simplicial meshes. This data structure is implemented in C++ using templates. It is based on Corner-Table and CGAL data structure.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
The objective of SPUC is to provide the Digital Communications Systems Designer or DSP Algorithm designer with simple, efficient and reusable DSP building block objects written in C++.