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Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
Develop a basic understanding of the behavior of polar spherical coordinates through selected examples. Provide sample files for diverse mathematics engines
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
Artist is a portable 2D graphics library. Main features are: drawing primitives, bitmap blitting, alpha blending, zoom and rotation, text rendering and image file loading. It uses hardware acceleration and provides a simple and elegent API.
Pocket Cube J3D is a simulator of a Pocket Cube, in Java language and Java 3D graphics API. Java 3D is available at: http://www.oracle.com/technetwork/java/javase/tech/index-jsp-138252.html
Ray Watch is a cross-platform Ray Tracer written entirely in C++. Currently, the project supports basic primitives and all the finer stuff like reflection, refraction, specularity and soft shadows.
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
Ve3D Avenger is a VRML/Open Inventor 3D model viewer and world navigator. It's a scene composition program and an animated sequence creator that supports active stereo display. It is a fork of the Ve3D project that uses Qt3 for its GUI.
Ve3D is a VRML/Open Inventor model viewer. It's an scene composition program since it has tools to manipulate and hide models. It supports active stereo display.
Energy-, mass- or money-flows are described with simular balances. Usually many upsetting tables are used to calculate the balance. The Software Flow visualizes the data in a grafic, zoomable and animated way.
OpenTrackPlanDesigner is an open source software project to provide an easy, fast, solid and platform independent way to create track plans for model railways. Furthermore, it makes it possible to visualize the track plans in 2D and 3D.
MCS is a tool that exploits the Monte Carlo method and, with a complex algorithm based on the PERT (Program Evaluation and Review Technique), it estimates a project's time.
MCS is a opensource project and it was devolped by Java Programming Language.
The GWO library is numerical calculation library for the diffraction integrals using a GPU (Graphics Processing Unit). If optics engineers and researchers have no knowledge of GPU, the GWO library provides them with the GPU calculation power easily.
Virtuelium is an open-source multi-spectral physically based ray-tracer developed to render the visual appearance of material and to be able to do multi-scaled simulations of light interactions.
SimpleODE - physic simulation lib.It is free project based on Open Dynamics Engine (ODE):rigid body dynamics,realtime simulation, cloth, fluid(water) 2D, all ODE joints,vehicles,legged creatures ragdoll,complex objects,many demos. PROJECT CLOSED
SPACS is an extension for Macromedia / Adobe Flash that automates flash tutorial creation. Using the SPACS panel, users submit a sequence of images, define hotspots which trigger question / answer sets, and outputs a flash file.(http://tinyurl.com/af6og5
The Optics Project on the Web (WebTOP) is a 3D, interactive computer graphics system that visualizes optical phenomena. Its purpose is to help instructors teach and students learn about optics. It is a platform independent Java application that uses X3D.
OgreHaptics aims to create a library to simplify the integration of commercially available haptic interfaces in the Object-Oriented Graphics Rendering Engine (OGRE).
The Mobile Autonomous Robot Simulation Framework assists in building the applications to simulate an Autonomous Mobile Robot, its interaction with the environment, behaviors and also its sensors, actuators and locomotion mechanism.