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The goal of this project is to provide a platform for simulating biological aging and evolution of the population. The simulation is done using Penna bit-string model. Its based on the mutation accumulation theory.
Arena is a computer simulation in which programs compete for CPU time and access to main memory. Processes such as the dynamics of punctuated equilibrium, host-parasite co-evolution and density dependent natural selection are amenable to investigation.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
Our purpose is the modeling of the evolution of intelligence, and to understand how to create intelligent entities from unintelligent elements, from snipets of experience
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This is a C library with a set of functions that allow the user to evolve biological networks. The user provides a fitness function in C, and the library will do the rest. A few simulation algorithms and examples are included.
Ouroborus is an artificial life framework for mobile agents on a background of cellular automata. It can be used to teach and research topics such as population genetics, ecology and evolution. The demo includes a curses view and live Csound audio.
"Blue Planet" is a research project simulating the behaviour and darwinian evolution of unicellular lifeforms, each controlled by its own genetic program. Moreover, "Blue Planet Inhabitants" are suited for swarm intelligence and swarm research.
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Designed to help visualize how evolution works, this program will show the camouflage evolution of little polygons to match their background. Polygons will reproduce in slight variations of color and size while the user clicks to "kill" them.
The objective of this project is to implement a fully open source software package to design X-Band antennas similar to the ones developed by NASA fot Space Technology 5 Mission.
A free, open source, artificial life, genetic evolutionsimulation in which small creatures called Neds roam the world, mate with one another, harvest food, eat and eventually die.
The Distributed Genetic Programming Framework is a scalable Java genetic programming environment. It comes with an optional specialization for evolving assembler-syntax algorithms. The evolution can be performed in parallel in any computer network.
We experiment with Evolution of Artifical Neural Networks, combining the two fields of Evolutionary Computation and ANNs. Our methods are applied to a variety of interesting problems. To learn more, click on "Home Page", "Mail", or "Files".
Simulation-System for cell-evolution according to Darwin's theories.
The system consists of a server, simulation-units and several clients.
The simulation can be computed by many computers simultaneously.
LineageEvolver is a simulation system for molecular evolution. Sequence evolution is simulated using modular processes such as substitutions, gene duplication/death, horizontal gene transfer, and more.
This is a evolution of the original project written in the 2002 by Tom Fotherby.
The Java Visual Traffic Simulation project aims to provide an implementation to urban vehicle movement using a microscopic simulation approach.
A 3D physics-simulated world, populated by autonomous creatures who reproduce and evolve over time in order to become best adapted user-defined environmental conditions. Currently in the planning stage; A more detailed description is in the forums.
MS-DOS VGA program demonstrates the concepts of evolution via reproduction, mutation and natural selection, all in an interactive graphical environment you can control in real time. This is not your grandfather's DOS program. Must see to believe!
It's a program for calculating and visualizing evolutionary processes of cells in multidimensional spaces. Many cellular properties are involved (vitality, lifespan, ethnicity, growth medium), affected by mutation and accidental influences.