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An interactive binary search tree. The user may interact with the tree by performing rotations, balancing, insertions, and deletions. For educational purposes
BehaveRT is a C++ library that helps to create interactive simulations of a large number of virtual agents. Hardware acceleration (GPUs) guarantees high performances.
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A Java library and set of tools to quickly and easily manipulate graphs (set of nodes and edges) and dynamic graphs. The principal trait of this library is its ability to manage (create, edit, layout, display) continuously evolving graphs.
The development of this project now takes place on Github. Visit the official Graphstream website at http://graphstream-project.org
SimKernel controls parameter scans and iterations for any given C++ code / scientific simulation. Parameters, iteration ranges, settings and dependencies are specified in Mathematica syntax. Parallel processing of parameter scanning via MPI.
The SBML ODE Solver is a command-line tool and programming library (ISO/ANSI C) for construction and numerical integration of an ODE system, derived from an SBML based description of a biochemical reaction network.
Development has moved to https://github.com/raim/SBML_odeSolver . Please download the latest version from there!
A cross-platform RPG and adventure game development workshop. Designed to reduce the amount of time to create large scale games by providing custom procedural generation tools.
LogiFlash is an Adobe Flash based digital logic simulator. This project does a re-implementation of the existing ActionScript 1.0 based implementation (done at the Goethe University / Germany) in ActionScript 3.0 with new features.
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
JDice rolls dice. A simple yet rich language allows to express several kinds of roll schemes, including any dice type, rerolling, selecting highest/lowest, counting, etc.
A Software project to assimilate solar magnetograms into suitable physics based models of the solar wind expansion. To predict the solar wind conditions at the Earth and at outer planets. Or any space-craft location in the solar system.
This software is provided as a proof of concept and demonstration of maintaining the presence of a number of radio based systems, such as 802.11. This is proof of concept.
The DAMNED simulator is a Distributed And Multithreaded Neural Event-Driven simulation framework designed for Distributed Discrete Event Simulations, actually well suited for Large Scale Spiking Neural Network simulations.