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Headrand is a static library wrote in c that contains functions to simulate complex systems or make statistical analysis with a new approach called "random function computing"
VMLAB User Components for AVR peripherals and external components
This is the source code repository for my VMLAB User Components. The Project Website contains detailed descriptions of each component. You can also Download Components as pre-compiled DLL files from this site. The "AVR Peripheral" components should be installed to the "mculib" directory; all other components are installed in the "userlib" directory. A few components include a "readme.txt" with additional setup instructions.
Most components are licensed under the LGPLv2 (or higher). A few...
The Quantitative Finance Framework (QFF) supports the development of software libraries in mathematical finance. The main field of applications are the pricing of derivatives and the management of financial risks.
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Geographic restrictions, eligibility, and terms apply.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
Dioscuri is an x86 computer hardware emulator written in Java. It is designed by the digital preservation community to make sure that documents and programs from the past can still be accessed in the future. Dioscuri is durable and component-based.
General numerical simulation software in C++. Provides a basic and very general library to automate simulation housekeeping details such as configuration file managment. Utilities and examples are also planned. [[WE HAVE MOVED TO GITHUB http://github.com/tgrigera/glsim ]]
The Xholon project explores: software as systems of linked nodes, organized hierarchically. The Xholon toolkit supports this back-to-basics approach, and demonstrates practical benefits through examples from numerous domains.
Siafu simulates individual agents and their context, from home to city-wide scenarios. As a developer, you use the API to write your simulation for the purposes of data-set generation, test or visualization, optionally hooking it to your own application.
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Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
These classes are useful for signal processing in Matlab or C++. They bring together tools and methods which may be used interchangeably for Matlab and C++. Their initial use is in conjunction with work towards my degree at UC Berkeley.
Experimental software for timetabling Bus Rapid Transit systems highly efficiently. Also has a number of generic function for manipulating transport data, and so may be convertible to other uses.
GridABM is an easy-to-use toolkit to develop high-performance agent-based models (ABMs) in Repast. GridABM facilitates large-scale simulation of ABM on multicore computers, local computing clusters, or computational grids.
An interactive binary search tree. The user may interact with the tree by performing rotations, balancing, insertions, and deletions. For educational purposes
BehaveRT is a C++ library that helps to create interactive simulations of a large number of virtual agents. Hardware acceleration (GPUs) guarantees high performances.
A Java library and set of tools to quickly and easily manipulate graphs (set of nodes and edges) and dynamic graphs. The principal trait of this library is its ability to manage (create, edit, layout, display) continuously evolving graphs.
The development of this project now takes place on Github. Visit the official Graphstream website at http://graphstream-project.org
Ouroborus is an artificial life framework for mobile agents on a background of cellular automata. It can be used to teach and research topics such as population genetics, ecology and evolution. The demo includes a curses view and live Csound audio.