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Container for robot/environment simulation. The container simulates an environment, and gives to the robots living in it access to sensor views.
The goal of this project is to provide the open source community a tool for robot behavior test and challeng
NS-2 Trace Statistics is a tool for easy generation of summary statistics from Network Simulator trace files, such as: total and network delay, packets generated, sent, received and dropped, run length histograms and MRU stack depth.
An implementation of the GSD service discovery protocol for the network simulator ns2 (http://www.isi.edu/nsnam/ns/). The protocol core is written in c++ whereas simulation settings and scenarios can be set up via OTCL scripts -- as usual in ns2.
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CellGIS is a wireless planning tool that uses Java and ASCII Raster maps format. It allows to implement more propagation models and funcionalities by means of plug-ins.
rsim is a simple discrete-event communications network simulator initially developed to test routing protocols for undersea acoustic modem networks. If done well then rsim will eventually be a good replacement for "ns2".
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
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The goal of this project is to be an improvement of the original Network Animator (NAM) module provided as part of the Network Simulator 2 (NS2). This tool provides topology visualization, TCL script generation, and enhanced simulation animation.
The aim of this project is to have a current implementation of the experimental VFER protocol (http://vfer.sf.net) within the ns-2 network simulator. The design of VFER can then be tweaked using results from this simulation.
Hierarchical VCD Viewer is new trace file viewer. It's based on Qt 3.3.4 (migrating to Qt 4.1) graphic library and its main feature is to provide a hierarchical view of VCD trace file.
OpenVRL - standas for Open Source Virtual Reality 'L' ('L' stands for Life or Library...).
A full 3D virtual reality simulation library, with physics, collision detection, platform independand rendering, etc.
Uses OpenDE and OPCODE libraries for dy
The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
gCoder is a GUI, server-client based dyanmic programing contest controler built in Python. Its a programing contest controller like pc^2 and TopCoder(TM) areana. It use system test module, which can actually test contestent codes without any human interf
We experiment with Evolution of Artifical Neural Networks, combining the two fields of Evolutionary Computation and ANNs. Our methods are applied to a variety of interesting problems. To learn more, click on "Home Page", "Mail", or "Files".
Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
Partgen is a simple particle system generator and simulator. It's intended to have a 3D scene description language, and batch processing mode. Support for some scripting languages like ruby is also planned
This program tries to simulate a simple computer. Users can write assembly programs for this simulator, which can be loaded and interpreted as instructions. An OS is also included with it, providing process dispatching and file system functions.
ABSim is an Agent-Object-Relationship (AOR) simulation system based on a Java program library. The development of ABSim has terminated. Its successor is <a href="http://oxygen.informatik.tu-cottbus.de/aor/?q=node/2">AOR-JSim </a>
jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The source code) and end users (The Graphical User Interface).