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OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
OldSkool Gravity Game is lunar lander skillgame with twitch gameplay, it is designed to be hard, precise and unforgiving. All in glorious 70's style vector graphics.
Ssnake (Simple snake) - simple open-source 2D game, written in C++11. The project was written in a hurry and do not pretend to be perfect.
Builds, tools: https://sourceforge.net/projects/ssnake/files/
Source code: https://github.com/rescr1pt/ssnake/
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Copyright (C) 2012 Egorov Oleg (rescr1pt@ya.ru)
https://github.com/rescr1pt/ssnake/blob/master/COPYING
An implementation of Conway's Game of Life http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life in C++ using SFML http://www.sfml-dev.org/ for the simulation and Win32 for the interface. It is a fairly basic implementation, preset pattern choices is pretty limited and there is no speed setting.
Space game of galactic conquest. Real time/turn based strategy with civilization type colonization of worlds. Influences include: Civ, Master of Orion, emperor of the Fading Suns, Dune. Universe a future dark age with noble houses vying for control.
Forum for comments:
http://spacesimcentral.com/ssc/forum/59-ad-infinitum/
Video link of game running:
http://www.youtube.com/watch?feature=player_embedded&v=oloUoFRk4WE
Prequel to my game Plague-RPG, Plague: The Outbreak is built in Python and is a open world based texted based RPG set in the start of a Zombie Outbreak. The player can go anywhere in the world looting and rebuilding, each world is generated randomly.
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BotBattle is a framework to try different ideas for artificial intelligence in delphi. Different bots can fight against each other in realtime death matchs visualised by OpenGL.
Pizza Game (working title) is a real-time 3d game in which you can manage your own pizza restaurant. It will be supported on multiple platforms including Windows and Linux and is utilising the OGRE 3D engine.
RubikSim is a 3D Rubik Cube Simulation, featuring mouse controlled cube rotation and manipulation using a virtual trackball model. RubikSim is written in C++ presently using MFC and OpenGL. A wxWindows port is planned.