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OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
The IL-2 Selector is a tool which enhances the memory management of the game "IL-2 Sturmovik 1946".
The game is written in Java, running on a J2SE 1.3.1 JVM. The standard setting utilizes less than 128MB RAM only, which was fine when the game was developed initially, but nowadays patches and mods lead to a situation where more memory is necessary to smoothly run the game.
This tool gives the user the ability to easily setup different memory parameters.
Additionally it features an advanced...
OldSkool Gravity Game is lunar lander skillgame with twitch gameplay, it is designed to be hard, precise and unforgiving. All in glorious 70's style vector graphics.
Space game of galactic conquest. Real time/turn based strategy with civilization type colonization of worlds. Influences include: Civ, Master of Orion, emperor of the Fading Suns, Dune. Universe a future dark age with noble houses vying for control.
Forum for comments:
http://spacesimcentral.com/ssc/forum/59-ad-infinitum/
Video link of game running:
http://www.youtube.com/watch?feature=player_embedded&v=oloUoFRk4WE
Dies ist der WHO Attack Calculator, mit dem man Angriffe so fuer World Hack (http://world-hack.org) berechnen kann, dass angegeben wird, ob Viren geloescht werden oder nicht.
BotBattle is a framework to try different ideas for artificial intelligence in delphi. Different bots can fight against each other in realtime death matchs visualised by OpenGL.
Pizza Game (working title) is a real-time 3d game in which you can manage your own pizza restaurant. It will be supported on multiple platforms including Windows and Linux and is utilising the OGRE 3D engine.
RubikSim is a 3D Rubik Cube Simulation, featuring mouse controlled cube rotation and manipulation using a virtual trackball model. RubikSim is written in C++ presently using MFC and OpenGL. A wxWindows port is planned.