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...The standard setting utilizes less than 128MB RAM only, which was fine when the game was developed initially, but nowadays patches and mods lead to a situation where more memory is necessary to smoothly run the game.
This tool gives the user the ability to easily setup different memory parameters.
Additionally it features an advanced so called "wrapper" to run modded files within the game's runtime file system. This wrapper runs several hundred times faster than the initial wrapper.dll release by QTim and thus enables the users to run even heavily modded game installations without any significant performance impact.
Last but not least, for fine-tuning the JVM memory usage, this selector features a dll code injection mechanism into the running JVM.
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Driving a car is 2D
Flying a plane is 2.5D
Playing DEEP Space is true 3D
Ever flown in no gravity, where up is relative?
How about all that inside a cavern or large building?
Now's your chance to experience combat in full 6DOF in a style similar to the Descent series.
"JSBSim Python Bindings" is a Python wrapper around the open source flight dynamics model JSBSim (http://jsbsim.sourceforge.net/). It allows to use most of the JSBSim C++ API from the Python programming language.
OdeNet is an alternative .NET P/Invoke + High level classes wrapper to ODE. It supports ODE 0.10 at almost full functionality, and it has been adequately tested on production projects.
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An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support