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TORCS, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 and PPC), FreeBSD, OpenSolaris and Windows.
CRRCSim is a model-airplane flight simulation program for Linux with ports to other platforms. Using CRRCSim you can learn how to fly model aircraft, test new aircraft designs, and improve your skills by practicing in the relative safety of your pc.
Built using GLScene and Open Dynamics Engine, this vehicle game aimed to model the physics of steering as much as possible.
It currently modeling wheeled vehicles with 2 to n number of axles.
This project also includes a simple height field map editor to test the vehicle and opensteer for the steering automation. The height field map is also aimed to be deformable at game play.
Currently built with Delphi XE2.
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Crrcsim is a model-airplane flight simulation program. Using it, you can learn how to fly model aircraft, test new aircraft designs, and improve your skills by practicing on your computer.
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
"JSBSim Python Bindings" is a Python wrapper around the open source flight dynamics model JSBSim (http://jsbsim.sourceforge.net/). It allows to use most of the JSBSim C++ API from the Python programming language.
Rail World is a railroad train simulation game designed to bring the features of model railroading to the desktop using actual aerial or satellite photographs as the backdrop for maps. Control multiple trains, switches, load/unload cargo, and more.
This project is a port to MS Fligh Simulator X of an existing aircraft software model of the famous fighter F-104 G "Starfighter". In the same time is also an upgrading of the software to the Italian F104 "S" aka "SuperStarfighter" version.
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LFSLib.NET is an object and event model abstracting the wire protocols exposed by the Live For Speed racing simulator. It is an abstraction to convert packet based send and receive protocols into an event driven object model.
RAS is a model airplane simulation program.
Written in C++ using OpenGL, is working on MS Windows platform.
Aerodynamics is based on crrcsim simulator.
A model railway simulation. You can define trains, tracks, switches and signals and then watch the trains driving on the tracks, control the trains, switches, and signals.
Sarge3DEngine contains a 3D Model Editor and a 3D Engine. Maps can be created in the editor that provides a perspective view and 3 orthographic views. The map is then fed into the engine to provide real time rendering of the models and FPS movement.
EE MUD includes a large spherical world with dynamically created biomes, weather, and local areas. Need to replace serialization with more efficient caching with less object persistence, redo synchronization model, and use XML loaders over factory method
The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
RubikSim is a 3D Rubik Cube Simulation, featuring mouse controlled cube rotation and manipulation using a virtual trackball model. RubikSim is written in C++ presently using MFC and OpenGL. A wxWindows port is planned.
Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath
Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.