Showing 47 open source projects for "mud mapper linux"

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  • 1
    BTSuite is a collection of softwares that collectively act as a graphical client to BattleTech MUXs: a HUD(BTHUD), a Map Editor(LandDesign) and a Navigation tool(Mapper).
    Downloads: 0 This Week
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  • 2

    X-IvAp

    Online Flight Simulation Network Client for X-Plane

    X-IvAp is an open source X-Plane plugin for online flight simulation on IVAO, VATSIM or other FSD networks. It is available as open source under a modified LGPL v3 license (allowing proprietary network ports, for details see the included license).
    Downloads: 0 This Week
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  • 3
    Project Angela is a family of ruleset modeling language (RML) interpreter components written in python. It is intended to easily enable RML support for a variety of different simulation engines, game engines and MMO frameworks.
    Downloads: 0 This Week
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  • 4
    The RML project is working on a way of designing rulesets for games, virtual worlds and other simulations. It aims to enable design at a much higher level than is currently available and make it accessible to the more artistically inclined designer.
    Downloads: 0 This Week
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  • 5
    CTruck3D _Open

    CTruck3D _Open

    realistic truck & car simulator, with OpenGL graphics

    update: https://sourceforge.net/projects/newctruck3drally/ It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable...
    Downloads: 1 This Week
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  • 6
    Downloads: 0 This Week
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  • 7
    An online space trading game. A mod of Starkick Traders, itself derived from Black Nova Traders, with improved interface needing less clicks and writes to the server. Written PHP/mysql database
    Downloads: 0 This Week
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  • 8
    This project is started with the intent to create the basic pieces needed to build an MMO or an online virtual world.
    Downloads: 0 This Week
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  • 9
    This is new reincarnation of all-known xNova project. In the "Regenesis" we want to summarize all best from space-MMRPGs such like Unificant Wars and OGame. All development is carried out with Java (Hibernate + J2EE) + Haxe + ExtJS.
    Downloads: 2 This Week
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  • 10
    Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
    Downloads: 0 This Week
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  • 11
    3D multiplayer deathmatch with swords, crossbows, maces and magic in a living labirynth.
    Downloads: 0 This Week
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  • 12
    A complete framework for game development. Key Technologies: Lightfeather, Bullet, GIMPACT, NVIDIA Cg.
    Downloads: 0 This Week
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  • 13
    The Hemlock Space (HSpace) software package is a "plug-in" for Internet text based games (MUSHes) that provides 3D space simulation support.
    Downloads: 0 This Week
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  • 14
    NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
    Downloads: 0 This Week
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  • 15
    A 2D multiplayer strategy game where two teams of light-based lifeforms fight for the dominance of a cell-system. By harvesting resources, building structures and unlocking technologies, they unleash devastating viruses which will destroy the enemy base.
    Downloads: 0 This Week
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  • 16
    Moros is an online multi-player game. Players are allowed to participate in a fantasy (medieval) world and together run a country. This world has it's own economy and political structure. It is possible to have wars but the focus will be on politics.
    Downloads: 0 This Week
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  • 17
    A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
    Downloads: 0 This Week
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  • 18
    A 3D virtual world engine (community, town, planet and spaced-based) using the NetBeans platform and Java3D
    Downloads: 0 This Week
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  • 19
    Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
    Downloads: 0 This Week
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  • 20
    This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
    Downloads: 0 This Week
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  • 21
    MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done. Pre-alpha test server can be found at http://world7.no-ip.org
    Downloads: 0 This Week
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  • 22
    UDSL is abreviation of Universal Distributed Simulation Library. This is library for building flexible distributed simulation systems. This library uses Object Oriented appoach and based on distributed and decentralized architecture.
    Downloads: 0 This Week
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  • 23
    CrimeFighter is the website of a gta-like browser game with rpg and multiplayer parts. Moreover you can see yourself running around in the city in realtime. Never seen such a online game? Just visit http://www.crimefighter.de
    Downloads: 0 This Week
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  • 24
    [Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
    Downloads: 0 This Week
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  • 25
    EE MUD includes a large spherical world with dynamically created biomes, weather, and local areas. Need to replace serialization with more efficient caching with less object persistence, redo synchronization model, and use XML loaders over factory method
    Downloads: 0 This Week
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