Showing 17 open source projects for "core-analyzer"

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  • 1
    Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
    5.0 out of 5 stars 2 Reviews
    Downloads: 0 This Week
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  • 2

    Sims 3 Package Interface

    Sims 3 (and other) game package library

    "Sims 3 Package Interface" provides a core library of portable code that "understands" Sims3 game packages. Note that (with some minor tweaks) the core library code also understands other game package formats (e.g. SimCity Online, Sims4). Along with the core library are a number of "wrappers" that provide the main part of the project. These handle deserialization and serialization of data within the package (or any other source).
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    Downloads: 487 This Week
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  • 3
    OldSkoolGravityGame

    OldSkoolGravityGame

    Extremely hard-core lander game.

    OldSkool Gravity Game is lunar lander skillgame with twitch gameplay, it is designed to be hard, precise and unforgiving. All in glorious 70's style vector graphics.
    Downloads: 32 This Week
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  • 4
    GalGen Trader

    GalGen Trader

    A 2D Elite-style game written in Python 3.2.

    ...One of its most important features is the ability for extension modules to be added that can change just about any feature of the program; from new weapons and devices, to adventure modules that add new 'mini-plots' (similar to the Galactic Adventures DLC for Spore), to modules that replace parts of the core game. This functionality is supported by the game being written in Python 3, with its powerful support for including external code at run-time. The graphics will be a simple mixture of 2D raster and vector imagery with text-based menus, and the music will be highly reminiscent of the 80's 'chiptunes' that made up the soundtracks for games on the Amiga and Commodore 64.
    Downloads: 0 This Week
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  • 5
    PTISC (Project Turn-base Isomatric SLG Core)is a turn base Isomatric SLG game play engine. Using DelphiX for content display. Related topic is SRC(Simulation RPG Construction) built by Kei Sakamoto.
    Downloads: 0 This Week
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  • 6
    A trading simulation game in an open, plugin-ready infrastructure. Goods are produced and transported in the plugins while the core application keeps track.
    Downloads: 0 This Week
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  • 7
    One of the core components of the realXtend framework is the server, which is based on the open source OpenSim server software.
    Downloads: 0 This Week
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  • 8
    This is a GUI for the MaNGOS server platform. This is based on the GUI developed by Angelus so many credits go to him. This is a rewrite using his core.
    Downloads: 0 This Week
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  • 9
    The intent is to create a reality based on an original set of physics and chemistry. The system is skill based and uses behavioral routines instead of scripting for interaction. The effect should be an environment geared for the HARD CORE role player.
    Downloads: 0 This Week
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  • 10
    [Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
    5.0 out of 5 stars 1 Review
    Downloads: 0 This Week
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  • 11
    The core of Green Valley is an open source script-based software framework . It fits specially well in game engines but can be used in other programs as well. The extension of Green Valley provide some useful libraries for building a game.
    Downloads: 2 This Week
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  • 12
    G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
    5.0 out of 5 stars 1 Review
    Downloads: 0 This Week
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  • 13
    AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
    Downloads: 0 This Week
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  • 14
    A 3D engine being designed in parallel with a FP vehicle combat game. This open source project includes the core engine, level preprocessor, and other utilities needed to complete the game. The game specific source will be released at a later time.
    Downloads: 0 This Week
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  • 15
    Open Source portable MMOG about mechas, where you can assemble your robot the way you like and fight with the other players. Mainly using SDL.
    Downloads: 0 This Week
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  • 16
    jMARS is a java implementation of the famous "Core Wars" application first described by A.K. Dewdney. Using eXtreme Programming combined with Java, EJB, and the Rich Client Platform it can be used as an educational tool to understand these technologies
    Downloads: 0 This Week
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  • 17
    SimuEarth will be a life simulation game based on SimEarth and SimLife. Today only the core and a text interface are under development and will be posted soon.
    Downloads: 0 This Week
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