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MongoDB Atlas runs apps anywhere
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A galactic space simulation! Think massive, yet confine yourself to a tin bottle, drifting through galactic waters! The intent is to provide a user-friendly interface, yet simple to program solution. 2d Gfx, VC++ (MFC) driven. [Windows 98 & later]
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An IL2/FB side server for online gaming.
Several capabilities from online contest mode (DONE) to online dynamic campaign mode (NEAR FUTURE). Allow the user to host FFA or teams contest, or squadrons to challenge each others in small online wars.
Futbol NET is a soccer manager simulator.
The goal of the game is manage one soccer team in a league (buy and sell players, build the stadium, take control over the club finances...).
Galactic Empire is a game of space empire building and conquest. It supports a massive environment with fleets, troops and agents to control and see that your side continues to prospire... or else.
Star Trek-like, command-driven simulation game. The user will be able to control practically every inch of the ship and it's systems. The project is going for size and complexity, without placing too much value on graphics. Command or Menu -driven. The
Project Zeto is a space combat simulator in the style of Wing Commander. It aims to have total freedom, with the abliltiy to fly anywhere in a huge universe.
It is being written in C++ using OpenGL. It will be codeveloped for Windows and Unix Platforms
Text-based, basketball player career simulation (character-based). You start out as a rookie basketball player and slowly improve your ratings by training and playing with different teams.
GSpace is a server/client multiuser space combat game developed in C++. While still in initial planning stages the game will be playable across a variety of different platforms, including Windows and Linux.
Blackjack simulator is meant to be a full featured simulator allowing you to be as close to in a casino as possible. If we could pump cigarette smoke into your face we probably would. Don\'t start smoking by the way.
A 3D space exploration game that will give you the chance to explore a solar system, develop trade routes between planets and more. The game is powered by the GLScene 3D engine for Delphi.
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
Imperium Mundus is a real time strategy game written in pure Java (Java 2 SDK 1.4.2). The game objectives are many: hold your own territories, capture enemy territory, establish or join strong alliances, conquer the whole world or just try to survive.
RubikSim is a 3D Rubik Cube Simulation, featuring mouse controlled cube rotation and manipulation using a virtual trackball model. RubikSim is written in C++ presently using MFC and OpenGL. A wxWindows port is planned.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
ATCJ:
Air Traffic Controller Game, let you direct flights into and out of the flight arena and airports, written in Java, small and portable, based on the classical UNIX terminal based Air Traffic Controller Game (atc) created by Ed James.