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This game will have arcade style sword play, but use many proven techniques from other games. Upon completing the Massive world and Large storyline in the sinlge player campaign, the player will be able to venture into the online world.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
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SimData-CSP is a C++ library for data management in simulations that provides dynamic object creation, automatic binding to external static data at runtime (using precompiled XML), and many data classes useful in simulations (with full Python bindings).
Basicaly gar3d is a RTS... but you don\'t have control over your smaller units, but you can order your officers with high level commands like fallback and rush. Also this game is a RPG with your officers gaining stats and levels.
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
Yerushalem is a massive multiplayer 3D game set in Jerusalem Israel where Jews, Christians and Moslems fight for control of the city by political or military means. It will use Crystal Space. After a very long hiatus, as of February 2006, work on this pr
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In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
Copter! is a SimCopter clone written in C++. Copter! will feature much more than the original SimCopter, and will be very moddable through it's modular design. Mods will be released which allow the player to be a policeman, or other characters.
Relaxing game, simulating fishing process.
The goal is highly realistic (photo-like) vizualisation.
Fully simulated physical world, including rod, fishes, water, streams, weeds, bottom relief, plants, etc
Pyhton-based fish AI for each type
Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
one type of dynamic language whos backgrouand virtual machine is base on S-expression, just as lisp a looks like. and the idea of the forgrand of snail comes from python mainly, and some from java.
Original Creator -> http://www.donhopkins.com
Original SimCity projects by Don Hopkins: http://www.art.net/~hopkins/Don/simcity/index.html
from: http://www.donhopkins.com/drupal/node/130
GPL Open Source Code of OLPC SimCity to be called Micropolis
MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real