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I`m programming a program wich makes several calculations for the strategy-game Patrician 2. This program is for windows. It calculates the output of your own factories.
Open Game System is a crossplatform client/server game engine released under the GPL. It consists of a single game client that is able to download and play any game developed for the Open Game System.
OpenGL 3D engine.
Reads .obj file with texture in jpg or tga file format.
Multi models loader
Multi matérials.
Collision détection.
Octree subdividing.
SpaceMouse implementation.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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Beneath Enemy Lines is a "total time submarine simulator." Real time to the max, Beneath Enemy Lines simulates the joys and demands of submaine life, scouring the oceans for days in search of adversary subs and surface vessels and reaching distant lands
Downlink will be a multiplayer game featuring 4 player classes (business, media, security, sysop) and in-game internet elements (chat rooms, instant messaging, WWW, newsgroups, ...) that allow for RPG like gaming (the 'internet' being how you move about).
This project aims to create an open source tool for training pilots. It will meet the federal regulations (14CFR) of the Federal Aviation Administration (FAA) to be a Personal Computer Aviation Training Device (PCATD).
LOOP (Language Object Oriented Parallel) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
Primordial Life transforms your screen into a artificial world where living biots can survive and multiply. The course of evolution can take many paths, resulting in a variety of biot shapes and behaviors.
Petite is a tailor made library to develop using Objective-C, without any NeXTStep syntax. Petite is there to help people to discover Objective-C programming.
LCARS Application Manager (LCARS-AM)is a platform for Trek-themed simulation control in real-time. Embedded interfaces will allow development in various scripting languages as well as C & C++. Coding has now begun.
Untitled is a yet untitled realtime 3D space combat game. Think something along the lines of a first person shooter, but with ships.
Written to run on Linux and Win32 (using SDL).
Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
The Form: Strategy, Role Playing, Persistent World, MMO. The year, 2500. The Place, Mars. In the process of being terraformed, the planet is up for grabs. Players fight and participate in an economy which involves cash and altruistic causes.
A C++ library which implements the physical modeling framework described in the book 'Physically-Based Modeling for Computer Graphics' by Ronen Barzel. It includes low-level and high-level classes for computing motion of physical bodies, and some demos.
MTS-1 = Military Tactics Simulation
Open source massive multiplayer tactical shooter / military battlefield simulation (first person) suited especially for online competitions. Progress: still coding non visual stuff.
pyBoids is a free/open-source project that implements (in Python/TKinter) Craig Reynold's famous boids algorithm. This algorithm intelligently simulates flocking, herding, swarming, and schooling behavior as found in nature.
StarFrag - is a multiplayer lan game consisting of up to 8 players deathmatch. Each player controls up to 9 starships simultaneously as his fleet. He can give orders, set waypoints, etc.
Create and control a Monster. You are a movie director, you decide how to play your monster. You terrorise the city, destroying buildings/landmarks, eating people while fending off police, army as they try to stop you!
SimCity meets Godzill