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A multimodal, multiliteracy aware programmed approach to creating virtual realities inspired by Plato's Symposium and all surrounding, mostly later, texts. Designed for the author's doctoral dissertation.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.