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3D multiplayer realtime game with separately packaged 3D graphics
middleware layer built on OpenGL. Runs on Linux, Win32, Mac OSX, Android -
OpenGL/GLES 2.0 or later required
A UNIX/Windows/Linux remake of the DOS-game "stunts", providing modern features like openGL graphics, 3D sound and internet multiplaying. Design your own tracks, choose your opponents and try the most spectacular stunts you've ever seen.
Roundhouse is a pair of C based embedded software applications to drive model railroad stepper motor based turntables. It consists of a stepper motor code and controller code connected by an I2C network. Written in C for PIC18/PIC16s processors.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
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DISCONTINUED SimSimSim offers help for writing simulation-like programs,
by taking care of mundane issues such as managing the display
window, 3D rendering (X, OpenGL, etc), simulation control (start/stop),
random number generation, settings, message l