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Air traffic control tower and radar simulator (solo + multi-player)
ATC-pie is an air traffic control simulation program. It features solo, multi-player and teacher-student sessions, rendering 3D views of airports through FlightGear. It is essentially designed for realism, and simulates real-life ATC tasks and equipment such as strip racks and sequence management, handovers to/from neighbouring controllers, flight plans, primary & secondary radars, RDF, CPDLC, ATIS recording...
evolution for vegastrike SpaceSim/Combat/Trade game
...So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike .
Let's Vegastrike be evolved , with new goals :
_Dynamic Market system , better AI , mission and campain editor , etc ...
_MMO : Create somewhere a dedicated host to help debug the actual working network code .
Artists ( Sound , Image , Video , Mesh modelling , Animation ) and Devs are welcome !
Our ShipYard : https://sourceforge.net/p/vegastrikevo/wiki/Shipyard/
Checkout for alpha version : https://sourceforge.net/p/vegastrikevo/svn/HEAD/tree/branch/VS_evolved_v1.0/
2D robotic simulator in Python 2.x, tested in 2.6 and 2.7, under Win7(64) and Ubuntu 10.04 (Lucid). Needs the matching version of Pygame installed! (www.pygame.org)
Download the .py file and two .bmp files:
-->back2_800_600 for background
-->any of the robo1.bmp through robo4.bmp for robot image (different colors).
The map of the "room" can be changed by modifying the list of obstacles.
Read more in ReadMe.txt and in the .py file comments.
This really isn't a game. It's all very randomly generated, and there is no way for any user input. I'll consider putting some in later.
I had been wanting to make the Game of Life for some time as well as make some kind of genetic algorithm based code.
So, here is what I came up with. While this may just seem like simplify a graphical display of what boredom looks like... well, it really doesn't go much past that point.
If you Don't know what Conway's game of life is:
It's the...
MonsterBattle is an exciting, AI driven, adaptable simultaneous multi-character battle simulation developed in Python. It allows the flexible creation of characters, weapons, locations and teams through the definition of simple user defined text files.
This project gives you a simple 2D world for playing with Artificial Intelligent actors. It contains of a world with objects. And a simple game, pyRugby, demonstrating the use of this world. All built in Python, using pygame for visualization.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
Predator-Prey simulation with programmable AI wars.
Wesen is german for something alife.
You can program the instincts of a species
- and let them fight against others (not only by fight but by best survival).
This way, you can do nice programming contests and learn python by the way!
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
...The goal is highly realistic (photo-like) vizualisation.
Fully simulated physical world, including rod, fishes, water, streams, weeds, bottom relief, plants, etc
Pyhton-based fish AI for each type