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The JASI library provides an architecture based on a simulation kernel and elementary classes for simulation elements and event to build event-based simulation systems in Java.
An experiment in paired-programming to simulate elevator behaviour. Development is done entirely in Java. The finished product will provide a framework for additional simulations and some ability to test different elevator behaviours.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
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Vizzini is a Java game framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
This project is an interface for Java Media Framework to emulate a jukebox, a player for all audio files. This software will reporduce the interface used in the old big jukebox in the facility of utilization. Enjoy!
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
FreeSimRC is a framework to provide radar clients for virtual
air traffic control networks (e.g. VATSIM, IVAO). It handles the
data provided by these networks, so it can be used by different
radar client frontends.
A framework of Java components for building applications that operate on the popular Squawkbox/ProController protocols used for Internet real-time Air Traffic Control and flying simulation. The big networks are VATSIM (www.vatsim.net) and IVAO (ivao.org)
Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.
Server-side framework to create cardgames of various types. Defines communication models, protocols, interfaces, accounting, data models and distribution mechanisms. Not covering concrete implementations nor clients to access concrete implementations.