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3D urban environment renderer : browser-app ; as well as a GTA clone
Have You ever wondered what would be like the weirdest Grand Theft Auto clone ever made? Well, we are pretty close with the FalansterCity3D urban environment rendering-engine where You can also drive the cars in the city.
And moreover, it's a browser-game, so it runs instantly in any internet-browser. Why not try it directly at the link below?
http://nerdofalgorithms.altervista.org/secondary_pages/page_11.php
Even on smarthones or whatever, as long as it has a browser and sufficient...
Free-roaming 3D racing game featuring advanced terrain rendering
It's a free-roaming 3D racing game featuring advanced terrain rendering.
For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program.
This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years.
Written in C++, featuring multithreading (2 threads):
a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels.
This works better,...
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
Simulates a city grid of streets, intersections and traffic signals. It supports 8 phases with overlaps, right and left hand drive, turnouts, permitted left and right on red, density and semi-actuation and help screens for every panel.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
This is a framework written in PHP for easily creating resource management / strategy games. Two playable games are included. The system uses sessions to store data and should work out of the box with little or no configuration.
Run applications fast and securely in a fully managed environment
Cloud Run is a fully-managed compute platform that lets you run your code in a container directly on top of scalable infrastructure.
Run frontend and backend services, batch jobs, deploy websites and applications, and queue processing workloads without the need to manage infrastructure.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
InteliPet is an Intelligent Virtual Pet Content ManagementSystem, including Shops, User-Shops, Pet Skills, and more. Requires only PHP & MySQL at this time. Currently we are building the CMS.
The purpose of this project is to develop an electronic, web based Judo simulation and managementsystem. e-Judo will be highly portable and will allow Judoka world wide to have fun simulating Judo online and also provide a tool to manage judo events.
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
Futures Gateway is a not-for-profit educational project for children (primarily ages 8 - 18) and their families. It uses interactive and collaborative activities, especially Wiki and HTML document and media management software, videoconferencing, chat, b
Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.
pyBoids is a free/open-source project that implements (in Python/TKinter) Craig Reynold's famous boids algorithm. This algorithm intelligently simulates flocking, herding, swarming, and schooling behavior as found in nature.