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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
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$300 Free Credits to Build on Google Cloud
New to Google Cloud? Get $300 in credits to explore Compute Engine, BigQuery, Cloud Run, Gemini Enterprise Agent Platform, and more.
Start your next project with $300 in free Google Cloud credit. Spin up VMs, run containers, query petabytes in BigQuery, or build agents with Gemini Enterprise Agent Platform. Once your credits are used, keep building with 20+ always-free tier products including Compute Engine, Cloud Storage, GKE, and Cloud Run functions. No commitment required—just sign up and start building.
Galactic Empire is a game of space empire building and conquest. It supports a massive environment with fleets, troops and agents to control and see that your side continues to prospire... or else.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
Build transit systems, make profits, and take over the competition in this real time strategy-simulation game. NOTE: This project is at a very early stage and at the moment is not playable.
Become the leader of the Gerbils, Mice, or other creatures in a race to hoard nuts,
build towns, and have fun! Watch out for Foxes, Hawks,
and other nasty creatures. Get help from rolling
Armadillos, stinking Skunks and many other creatures.
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
A computerized version of "Big Play Football", a freely-distributed table top simulation of (U.S.) football. The game recreates matches based on statistical performance of players. Intended uses: simulation for "what if" scenarios, "Quick Play"....
A simple but addictive multi-player real-time network strategy game. Control the movement of your armies over the map grid in a strategic manner in order to defeat your opponents. Roughly based on the unix game XBattle.
As a child, you where tortured in the playground. You where a victim of the highschool hirarchy. You hacked hours on end, and build a machine that transphormed you into a bird. You are now free (as in speech) to fly around the city and poop on passers-by
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
Our goal is creating an Open Source, freely distributable game env for designing and playing RTS and turn based games. Our engine will have 2D and 3D viewers. Maps will be 2D w/terrain but can link forming a larger simultaneous playing environment.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.
Project PHOENIX is a massive multiplayer 3D-space shooter. It simulates a universe where you can do everithing you want. Buy new weapons or shields for your ship, or build your own fleet to controll our favorite tradeways.
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client
Perihelion is a 2D Strategy Game. You are in an asteroid which is dangerously moving close to a star. You have 30 days to earn enough money to buy a space trip ticket to another asteroid, probably farther to the star.
The game will be programmed with
Open Clan Manager (OCM) ist ein auf PHP & MySQL basierender clanintern / [RG]intern Nachbau.
Open Clan Manager (OCM) is a free clanintern / [RG] intern replacemant based on PHP & MySQL.
Realms of Turmoil is a project dedicated to making a very good web-based game, similar to Utopia, and releasing it on the internet. It is currently not even in a workable stage. I could use any help that anyone out there can provide. Come help it work.