Showing 925 open source projects for "gnu/linux"

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  • 1
    Beneath Enemy Lines is a "total time submarine simulator." Real time to the max, Beneath Enemy Lines simulates the joys and demands of submaine life, scouring the oceans for days in search of adversary subs and surface vessels and reaching distant lands
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  • 2
    web based game using php to create a simulated game world where people build and make stuff. Currently unsupported and looking for new devs
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  • 3
    Teddy is general graphics library and space-roleplaying game framework.
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  • 4
    A Java version of the popular Shuffleboard game. The final aim is to have be able to completely customize how the table looks, the physics, everything.
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  • 5
    This project aims to create an open source tool for training pilots. It will meet the federal regulations (14CFR) of the Federal Aviation Administration (FAA) to be a Personal Computer Aviation Training Device (PCATD).
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  • 6
    LOOP (Language Object Oriented Parallel) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
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  • 7
    CyberDweller : a multiplayer SimCity clone with web based interface. Game in progress 50x50 map, 20% water, 20% hills, 100 user limit (95 open as at Nov 16 2001 - sign up now, game has started!!)
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  • 8
    This simulator will be based on a server and client side. The Server app will run on "C/C++" environments and the client will be a CGI script. First, we'll try to do a simple simualtor. Then we'll go over to improve the client with a kind of rendering eng
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  • 9
    Petite is a tailor made library to develop using Objective-C, without any NeXTStep syntax. Petite is there to help people to discover Objective-C programming.
    Downloads: 0 This Week
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  • 10
    A 3D (openGL) tank game based loosly on scorched earth, but including a single player element. The goal is to kill the other tanks and as much terrain as possible.
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  • 11
    A java applet for animating Ultimate plays
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  • 12
    MUGU (Multi-User Graphical Universe) is a gaming system for multiplayer roleplaying worlds.
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  • 13
    Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
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  • 14
    A city simulator based on OpenGL
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  • 15
    PyTrail is a game based on our beloved Oregon Trail. Take your family/crew across the United States to the lovely state of Oregon. Python is the main language, using Pygame - a Python based game infrastructure.
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  • 16
    SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is a relatively new project, and while quite a bit of code has been written as par
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  • 17
    Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
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  • 18
    A Ruby library with a powerful, high-level, general artificial intelligence engine. Sample implementations include a chatterbox and a mud bot.
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  • 19
    Launch vehicle simulator for use via web interface.
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  • 20
    pyBoids is a free/open-source project that implements (in Python/TKinter) Craig Reynold's famous boids algorithm. This algorithm intelligently simulates flocking, herding, swarming, and schooling behavior as found in nature.
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  • 21
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  • 22
    nhtsclient is a ncurses-based client for the realtime multiplayer trading game Holsham Traders
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  • 23
    htsserver is the server application for Holsham Traders, a realtime multiplayer trading game. You are a trader who sends transporters around and tries to make as much money as possible by buying and selling goods.
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  • 24
    ASSET is an open source Java application providing support to the modelling of maritime tactics. User-defined performance files can be used to replace the generic data used for ships, submarines, weapons, sensors, and helos.
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  • 25
    We want to create the absolute game by composing every game (which is capable) into one big neverending story. To achieve this we try to create one server and severall plugins, for every game one, so that they all get combined. Simply "The Game". :)
    Downloads: 0 This Week
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