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Balour is a 3D multiplayer game for Linux, Windows and Mac OS X. Aim of the game is to shoot each other with small vehicles. The complete source was/is written in C++.
Vegadeutsch is an additional subproject of the game vegastrike. With vegadeutsch you can play vegastrike in german language. Vegastrike-0.4.3 must be installed correctly to use vegadeutsch.
Streamline Azure Security with Palo Alto Networks VM-Series
Centrally manage physical and virtualized firewalls with Panorama
Improve your security posture and reduce incident response time. Use the VM-Series to natively analyze Azure traffic and dynamically drive policy updates based on workload changes.
Chequered Flag is an open-source attempt to create the first universal game editor for Geoff Crammond's F1GP and WC. The long-term goal of the project is to incorporate all editing facilities, both current and future in this program.
A drug dealing game based on the classic drug wars, which takes place in Buenos Aires, Argentina, and integrates events from the local scene and culture.
Space simulation written in Python. The project aims to someday be like Elite with aspects of Trade Wars. Currently it is an interesting experiment in vector mathematics which demonstrates a minimalistic rendering engine for 3D space graphics.
Feta Efficiently Tracks Assets. Feta is a PHP/MySQL/PostgreSQL application for use in tracking inventory of computer hardware within a company for internal use.
This is a framework written in PHP for easily creating resource management / strategy games. Two playable games are included. The system uses sessions to store data and should work out of the box with little or no configuration.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
Astra Pax is a space simulator. Trade goods through the many star systems, sign on with the navy, chase bounties, rent out your services, turn to piracy, try your skills on the race circuit, or just explore. The stars are yours.
The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
Jexpedition is a 3D strategy/simulation of an unfortunate deep space cartographing team. Arriving on site, they notice having run out of fuel. Slowly a few worried questions begin to crystallize: Why were we sent? What is this place? Will anyone survive?
Container for robot/environment simulation. The container simulates an environment, and gives to the robots living in it access to sensor views.
The goal of this project is to provide the open source community a tool for robot behavior test and challeng
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
Road traffic simulator/game with lots of vehicules, different drivers characteristics, accidents, detours, manual or script-driven traffic lights control, pedestrian traffic, road-works, and plenty more! Solve your simulated traffic-jams problems!
A space sim game engine project, using Ogre3D for rendering, libnoise for galaxy, system, planet, city, npc generation; the goal is seamless transitioning between space flight, atmospheric flight and ground walking, and high frame rate, of course...
GridRover is a simple game that can be played either by a human or a program. The object of the game is to gather items from a planetary surface to get as high a score as possible before batteries run out. Helps teach program design.